In Rage of Bahamut your attack deck is your bread and butter. In my Rage of Bahamut Guide I cover several things as a generality for beginners. In this portion I will be focused on Attack Decks and the importance of them.
To begin, the core of your attack deck is determined by your attack points. Every card has a cost attributed to it. Your attack decks total cost can not exceed your number of attack points. An example of this would be if you had 100 attack points. You would not be able to have five 22pt cards in that deck since the total cost would be 110. You could have three 22 point cards for a total of 66 then two 17pt cards for a total of 34 to equal a perfect 100.
In your attack deck you should have your cards with the highest attack power that you can achieve. If you use the recommended deck option, the game will automatically figure this for you.
Another part that plays into your attack deck are the skills that your cards bring to the table. Cards will have a variety of skills. The skills will focus on either boosting your cards or applying a debuff to the opponents cards. The buffs you want to look for in your attack deck are Increase to ATK, Increase to ATK/DEF, Decrease to enemy DEF, Decrease to enemy ATK/DEF. Your cards skills won't always trigger, so many attack decks are stacked with five cards with skills to ensure the maximum chance of them triggering. Also, there are skills that focus on cards of a specific alignment, be aware that you want to attempt to stack your alignment to get maximum benefits from these cards.
Attacking plays the role in Holy Wars of gathering points, it is also a method in which to attain treasure. You can attack other players to receive their treasure and up to 10000 rupies based on how much currency they currently have.
Later in the game having 220 attack points you'll be able to attack with five 22pt card deck twice in a row. 330 three times in a row. Your attack points recharge over time or you can use Holy Powder to instantly recharge them.
As you are leveling and not creating your final cards remember that leveling five cards to level 10 in your deck through enhancement is better than leveling one card to max. The fastest levels to attain on a card are the first 10-15, so get five decent cards there then you can focus on increasing them.
So here's my question...
ReplyDeleteIs it just better to let the game set my deck for me, "recommended deck" since you say it's always the highest or would you prefer more of a manual deck creation approach?
Early on when skills are out of the equation it's fine to use the recommended deck. Later on the game doesn't take skills into the equation.
DeleteBecause of this it's better to set the cards yourself later on because at times it will be worth it to lose 1k attack in order to gain a 10-13% buff. It will also allow you to set the order of the cards. The first card you place has 100% chance to proc, second has like 80%, 3rd like 60%.
So, let it do it itself unless it's doing it wrong.
the 1st card in att deck... is that mean leader card?
ReplyDeleteor you have to put its 1st in att deck and set that same card as your account leader?
and when battle start, the 1st card you place in the deck should be in the middle to have 100% proc or the 5 cards show up while battle mean nothing; the 1st card still gonna proc 100% doesnt matter where in show up in the picture of 5?
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The 1st card in the line-up is the one to proc. Your leader card does nothing outside boss battling events and questing.
Deletebut if your leader card is in your att deck dose being your leader card give it a better chance for its skill to pop?
ReplyDeleteNope. Being a leader card has no effect on skill proc. This myth is still running around because a lot of time people put their best cards as their leader cards and their best cards are normally high in the lineup, so it feels like it should proc more, but in fact being leader has no effect on proc chance.
DeleteWhats better for an attack deck skill wise though?
ReplyDeleteBig hit to def all or big boost to (god) atk?
Big boost to attack. The boost is 13% the debuff is only 8%.
DeleteIf they were equal percentages it would be debatable.
Hit is better if %'s are equal. If I have a 100k deck attacking a 111k def deck and have a 10% boost or 10% hit, assuming all other buffs have triggered, the boost will get me to 110k which will not get the win. A 10% hit will knock off 11.1k to the defence deck and bring the 111k deck to 99.9k and get the win. Very slight advantage, but it may get you the win. Obviously, a boost to your realm is more often at a better % than a hit to all % though.
ReplyDeleteI was wondering, how about the new skills like pan ?
ReplyDeleteShe gives big boost to demon/gods attack.. is that 8 or 10% ?