Evolution



Evolving is the combining of same cards into a more powerful version.

A card will begin in its first form, there is then the second form, third form, and final form. You reach these forms by combining a card of the same type. For a simple example I will take Baby Dragon. Baby Dragon is a demon alignment card, when you combine another Baby Dragon card with Baby Dragon, it becomes Baby Dragon+. If you combine a Baby Dragon+ with another Baby Dragon it will become Baby Dragon++. If you combine it with another Baby Dragon it will become (Hatchling) Baby Dragon.

It is very important to not the (Hatchling) signifies it's in it's final form. You can also identify what form a card is in by looking at the orbs in the bottom right of the card. However many orbs are lit signifies which form the card is in. A card will also be bumped up one level in rarity.


Baby Dragon

Baby Dragon++

Baby Dragon+

(Hatchling) Baby Dragon


When you evolve a card it will hold 5% of it's current attack/defense power and take it with it to the next phase. If a card is enhanced (leveled) to its max before Evolution, it will retain 10% of its current stats.

Because of the way cards are evolved you can use up to 8 cards to evolve, this is done by combining cards into two of the + Versions before merging them. The ++ Version will then retain the stat boosts from each of the cards. Finally you can merge two ++ Versions into its Final Form.

There are currently 5 Common styles of evolution:
4Max: Uses four cards total, maxes each card to full level before enhancement.
6-2: Uses six cards total, only maxes the two ++ forms before enhancing into Final Form.
6-6: Uses six cards total, maxes the + and 1 normal form before combining into the ++ form. Maxes both ++ forms before evolving into Final Form.
6max: Uses six cards total, maxes each card to full level before enhancement.
8max: Uses eight cards total, maxes each card to full level before enhancement.

There are other types of enhancement but they are less common to use. The difference in style of enhancement changes what percent of a cards full potential it will reach. An 8max will reach 100% of its potential. A 4Max will result in roughly 96.5% of the full enhancement. A 6-2 will be about 97.8%. A 6-6 will be about 99.5%. A 6max will be about 99.6%. An 8Max will result in a 100%.

These numbers are trivial depending on the rarity of card. I always recommend on a card that begins as a Rare do a 6-2. If a card begins as a High Rare do a 6-6 or 6max. If a card begins as an SR or SSR I'm a firm believer of 6max or if you can attain 8, 8 max.

*update*

I found this chart on Rage of Bahamut Forums. It was originally posted by Mcgrady56. If you look up a cards 8max stats you can multiply them by these percentages to see final stats.

8-14: 100.00%
8-13: 99.963%
8-12: 99.925%       7-12:  99.813%
8-11: 99.888%       7-11:  99.775%
8-10: 99.850%       7-10:  99.738%      6-10:  99.625%
8-9:   99.813%       7-9:   99.700%       6-9:   99.588%
8-8:   99.775%       7-8:   99.663%       6-8:   99.551%       5-8:   98.502%
8-7:   99.738%       7-7:   99.625%       6-7:   99.513%       5-7:   98.464%
8-6:   99.700%       7-6:   99.588%       6-6:   99.476%       5-6:   98.427%       4-6:   96.629%
8-5:   99.251%       7-5:   99.213%       6-5:   99.101%       5-5:   98.052%       4-5:   96.592%
8-4:   98.783%       7-4:   98.764%       6-4:   98.727%       5-4:   97.678%       4-4:   96.554%
8-3:   98.333%       7-3:   98.296%       6-3:   98.277%       5-3:   97.303%       4-3:   96.180%
8-2:   97.865%       7-2:   97.846%       6-2:   97.809%       5-2:   96.854%       4-2:   95.730%
8-1:   92.509%       7-1:   92.491%       6-1:   92.453%       5-1:   92.266%       4-1:   91.985%
8-0:   87.135%       7-0:   87.116%       6-0:   87.116%       5-0:   86.910%       4-0:   86.629%

Analysis: 6-6 evolved High Rares hold a great amount of their value. A 5max has such close stats that you could reasonably sell a 5max as a 6-6 without the buyer noticing. It also shows that unless you wish to do a 6max there is little reason to use 6 cards in evolution. There is also virtually no reason to do a 7 card evolution. Finally it shows that anything less than an x-2 is virtually worthless in the long run.

On Rage of Bahamut Forums I found these picture diagrams created by Zebriah. They are really well done. These diagrams show via picture how certain evolutions

Eight Card Evolution:



Seven Card Evolution:


Six Card Evolution:



Five Card Evolution:



Four Card Evolution:



Hopefully these help anybody who previously didn't know what the abbreviations meant. Thank Zebriah from Rage of Bahamut Forums for them.


81 comments:

  1. I have a question: in the last picture (4-2) isn't better to enhance the + and ++? Doesn't the first form carry less points of atk/def?

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    1. I think you're misunderstanding the picture. A + form is achieved with 2 cards, a ++ with 3. To combine a + and a ++ would require 5 cards.

      Realistically a 4-2 should never be done. Either a 4-0 or a 4max should be done.

      Delete
    2. Let me explain: first i think that with a "not so good" card (high normal / rare) it's better 4-2 then 4max because you don't want to spend so much cards for a 0,899% (4-2 to 4-6) but you just can't turn down 9,101%(4.0 to 4.2), at least for me.

      Now i don't get one thing: if stats are carried over, isn't better to

      CARD evolve CARD = CARD+
      CARD+(enhanced) evolve CARD = CARD++
      CARD++(enhanced) evolve CARD = LAST FORM

      Because if a % of stats are carried over, CARD+(enhanced) will have more stats to carry over then CARD (enhanced) and will require the same effort, i hope i was clear enough.

      Delete
    3. Ah. I see what you're saying. By the way I recommend a 6-2 for poor cards since they are cheap to buy and really easy to acquire 6 even for newbies.

      I can only assume all cards work backwards on maxing because you technically won't get 10% in the final form. If you max the + version to 1000pts, it will give a 100 additional points to the ++ form, correct? When you max the ++ form, you will get 10% of that 100pts, so 10pts added to the final form.

      So, the further to the end you are, the closer you are to achieving a true 10% of the cards power. That's why you see such heavy percentages when the last two cards are maxed.

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    4. Yes, ty for the reply, now i got it, you will get only 1% from the + version if it's done this way, less then a 10% from a first form.
      Then for you it's worth to make a 6-2 instead of a 4-2 (2,079% gain) for a Goblin Fighter? http://wiki.rageofbahamut.com/Goblin_Fighter

      Anyway nice work m8, this site is the best guide for rage of bahamut on the net, lots of tips and tricks for new people like me.

      Delete
  2. This comment has been removed by the author.

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  3. Got a question : If I want to make a 6max, do I have to possess the 6 cards before starting to evo in order to have the stat retain ? Or can I max the first 2 cards and make a + before trading the others ?

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    1. You don't need to have them all at once. If you only have two, maxing them both, combining them, and maxing the + version that results will allow you to be ahead of the game when you acquire the other four you need. Then just max the remaining four, combine, max again, etc.

      Just make sure you max them again every time you evolve them and create two ++ versions to combine to the final form.

      Delete
  4. This is the most useful chart I have found on Rage evolution. Now I have a situation lol. I am working on a 8-14 Lucy, but Im thinking it might be smarter to split it into 2 Lucy's and trade the other. The problem is that I am at the ++ stages on both Fallen Knights. Would that mean that if I got 2 Knight Lucy's and evolved them with my ++'s it would only be a 5-8? I maxed all the way mind you.

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    1. An 8-14 referral card is a poor investment. I normally would have recommended a 6-2 evolution. Unfortunately because the extra cards were used at the base of the evolution I don't feel it will make a proper number. I'm trying to picture how it would go since you've used 4 cards to create the ++ version instead of three and then combining the last two. I believe your final stats would be just over a 4-6 and just under a 5-8. it will be an odd enhancement. If you're lucky you'll hit around a 6-2s enhancement and be able to sell it as such. But yes, I would go the route of acquiring two more and creating two separate cards.

      Remember, the enhancements/evolutions are most effective at the last stages.

      Delete
  5. Okay, so I'm having a hard time... I thought that after you maxed a card out, it couldn't be used to evolve or enhance. So can you not enhance but still evolve?

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    1. The way it works is this:

      Card at any level but max: Your evolved version gets 5% of the cards current stats.

      Card at max level: Your evolved version gets 10% of the cards current stats.

      You can no longer enhance a card once it is maxed, but it can be evolved and in fact preferred that is is maxed before evolution for valuable cards. Reading the graphs up top and knowing fully enhanced cards retain 10% of their stats instead of 5, should help you grasp on what evolutions you want to do, to attain what results.

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    2. Thanks! That makes a little more sense. Now, to put it into practice and see how I do.

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    3. Also, you can still add skill points to final stage max enhanced cards by enhancing with skill cards. I use high normal skill cards. Using multiple skilled enhancers will increase percentage that the skill will go up. You can do this until target card has 10 skill. But i would recommend only investing in this for HRs or better.

      Delete
  6. I always recommend a 4-MAX no matter what at the min. I did this with the God fox so I could gave two mainly for the skill, now i'm as close as I can to true max with twice the skill.also hold off on evo till last min, you might get that 5th out 6th card your waiting on.

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    1. I know a lot of people who only do 4max to save money. The issue with 4maxing gold fox is that it's actually more expensive than doing a 6-2 and results in lower stats.

      It costs roughly 3-5HP worth of feeders/rupies to max a card. So, for less expensive cards like gold fox, it's cheaper to do a 6-2.

      Delete
  7. I must have misunderstood some part of the process. I was part way through fully evolving and enhancing Iseult and on reading this abandoned that and went for the 6-2 process, as it sounds like the difference would be negligible.
    I now have 2 Iseult++, both unenhanced.

    One is 3440/3419 and the other is 2898/2882.

    Seems like quite a big difference, bit gutted now.
    Great blog by the way..

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  8. Don't worry about the difference. You'll probably end up with a 6-3/4ish type stats.

    It may SEEM like a big difference but these cards will carry 10% of their stats over to the final form.

    This means card 1 will bring 344atk/341def bonus over. Card 2 will bring 289/288 over. (I'm doing this without using max numbers since we're just calculating the difference in points)

    That means card one brings 55/53 more to the final form.

    Not as big a difference as it seems. That's why enhancements near the end are most important in all the diagrams. Technically the enhancement on the first card carries 10% of 10% of 10% to the final form.

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  9. Ah that makes sense, I had hoped that it wasn't as bad as it seemed. So it will make a final difference of 10's, not 1000's...
    Thanks for explaining it and for the quick response.
    (There's a quite a lot of info on this out there but the fact that you take the time to patiently explain makes this my first stop for RoB info. Thanks again).

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  10. Great site. This has tons of great info for new ROBers like myself. Since I got into the game recently, I don't fully understand Hild and Luci evolutions (if they are even the same). Does the ++ form of the rare card evolve straight the final form of the SS Rare version or does the ++ rare evolve to the HR version? Thank for your help in clearing this up. I wanted to get some guidance instead of experimenting since it can get a bit costly.

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    1. For the Referral cards before the current one it was Rare form evolves into High Rare evolves into S Rare evolves into SSR.

      Currently the referral card doesn't change form until it's fully evolved each time so it takes 19 cards.

      Delete
  11. You said there is no reason to use 6 cards in evolution unless it's a 6max so if I wanted to evolve a rare card to High rare what's the best way to evolve it now?

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    1. Hm. I don't remember when I wrote that about 6 cards. I probably meant it referring to High Rares on up but depending on the context it may not have been clear.

      I do believe I posted to use 6-2s for rares and referral cards though in several different areas.

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    2. So if I wanted to evolve a rare card to high rare 6-2 would be the most reasonable way to do it? Sorry I'm a little confused x.x

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  12. Yes. This is because it costs roughly 5HP of rupies/cards to max the card. The card costs 1-2HP each depending on the rare.

    4max is roughly 24-28HP and gives you 96.6% of power
    6-2 is roughly 16-22HP and gives you 97.8% of power
    6max is roughly 56-62HP and gives you 99.6% of power

    6max is way too expensive to justify for a Rare. 6-2 is less expensive and more power than a 4max. So 6-2 is the most reasonable.

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  13. Thanks!! That explained everything. You're amazing man. Thanks for the awesome guides.

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  14. Question 1. how do I get to have a 4-6 card? I was gonna buy a master gunner which it was 4-6, how many cards were made during the process. Question 2. I saw the chart for a 6 max evo and I have a question. I did a six max card evo using dancing princess, but my process was a bit different. First I max 6 base ones, then I evolved 2 into dancing princess +, then I did the same with other 2 base ones and then 2 more base ones, So I had 3 dancing princess + I evolved dp+ with dp+ =dp++ and I finally evolved dp++ with dp + to final form. So my question is, did I mess up in the evolution? Or did I get the same stats as if I had done it like in the chart. Hope I didn't confuse u with all that. =/ lol. Thanks. Btw I love this blog. U rock. Thx.

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  15. 1) During the abbreviation it's number is calculated as such: (Number of cards used) - (Number of times enhanced along the way). So a 4-6 used four cards, the cards were enhanced 6 times. Remember additional enhancements are possible because when you combine them you have to enhance from level 1 again.

    2) Unfortunately you did mess up. The last enhancements before the final form are the most important. People often mess up the 6 card evolutions the first time because they think in pairs like you did. The stats you will end up with will be somewhere just above a 5max, probably around a 6-4. Overall you lost about 10-15Hp in value.

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  16. Oh I got the 4-6 evo thing now. Thanks a lot. And we'll I'm sad about my princess =( lol I was excited to get a good evolution. On the other hand I'm happy because I'm gonna start working on a paladin. So this time I won't mess that up. I appreciate your help and just last question. Whenever I seek my princess, do u have an idea of how much hp I can sell it for? (trying to make a fair trade) thanks for your help

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    1. Hm. Given the evolution and limited demand of the card, 85-95HP probably. If she was proper evo 100-110. Realistically though no matter what when you sell her it'll probably take a bit to sell her just because demand for her is so low.

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  17. Hi again. So I am working an a paladin. So far I have a paladin++ and a paladin + all of them were max end enhanced. And well I was wondering if by any chance you know what would be the difference in stats from a 5-8 evo to a 6-10. With all this ban I haven't been able to get a 6th paladin and I want my card to be ready now. I know, I'm not being patient lol I saw the chart and is about 1.113%so it doesn't seem that much. But it might be a bit difference in stats.thx

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    1. Stat wise isn't the issue. It's resale value that really ends up messed up.

      Stat wise the difference is negligible. Unfortunately when later on you decide to sell the card you can expect to get 30-50HP less based on the evolution.

      Delete
  18. What build would you recommend for a pop star?

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    1. Probably 4 max. It isn't a true SR and most HR are better than it.

      Delete
  19. I am a demon and I am looking to move up to HR's .. What do you suggest to get as a good starter card.. Aso how much should I expect for my 4-0 maxed FF rares to be worth in HP ? I know what base rares are worth, but what do maxed base rares go for? ( what is the increase in value=HP to max a rare? ) Also the value increase for maxing a HR ?

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    1. You could probably expect 4HP for 4-0 Final Form Rares, I would have recommended 4-2 if you wanted to be cheap. 6-2 would be worth about 10-15HP each depending on the buyer. Very few people will add more than 1-2 HP for a maxed Rare, if for no other reason than because most people do 6-2 evolutions.

      As a demon realm I'd recommend gathering DK Luciellas until you have five. 4-6 and 6-2 evolutions can be purchased for cheap and they hold their value for when you upgrade later.

      Past that I'd recommend working on Two Trow Elfs as your offensive wing cards since DK Lucy will provide an acceptable debuff you can focus on the Trows which will last for a long time. Afterward if you want an inexpensive option Arch Daemon, otherwise go for Nightmares.

      Finally, the least expensive way to do both an attack and defense deck for Demons would be five inugami's. I wouldn't recommend this.

      Something proper should look like 3 Nightmare and 2 Trow Elfs for offense and 1-2 Wraith and 3-5 Bloody Mistress on defense.

      Delete
  20. Thanks for your advice.. the 4-0 rares were my first.evo's.. I was a dumb noob.. And only been playing a week.. I guess I am still a noob but I at least know a little more..after 3 weeks of play.. I have a 50K att/def & only traded for a short time before the stupid ban.. I hear the can will be lifted on the 15th.. Do you know if that date is correct? Playing a "trading" game without trading is getting to be a bore..

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    1. I think that information is accurate. But there really won't be trading as such.

      Delete
  21. What does does percent of potential mean? How does it affect the card?

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    1. Lets say that a card is evolved perfectly using 8 cards enhanced at every stage. This card has 100% of its potential. Lets say that potential is 10000 attack.

      If you did a 4-0 it would be 8663 attack
      If you did a 6-2 it would be 9780 attack
      If you did a 6max it would be 9963 attack

      That's what I mean by percent of its total potential. How close it is to its max power.

      Delete
  22. What evolution would you recommend for a nymph? I currently have 4 unevolved

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  23. Im planning on making a strong def deck for demons. I read above that you suggested bloody mistess and wraiths. Would It be alright to just have those cards 4-7?

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    1. It's fine to do 4-7s on them. I actually need to do an update post. Bazaar has pretty much ruined 6-10s but I'll get more into that later.

      Delete
  24. Personally I am a firm believer of a 5-6 enhancement as it gives you 2% more power then a 4 card and just 1% under a 6 card. Hence best value for money which you can spend on getting 1% more skill. This is normally cheaper then buying an extra card for HR and up. Maxing out the botom cards will give under .1% so I am not a big fan of doing that and rather use those cards and R to max a card and sell at a profit. Just want to put in my 2 cents and hear your thoughts on it.

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    1. It's a great enhancement. Especially since the market no longer advertises what type of enhancement but the pure stats of the card.

      Unfortunately the only card that seems to be paying its value at the bazaar is 4max. 5max, 6max sit on the AH all day because people want 40-80HP more for it and buyers when viewing the exact stat difference opt for the 4-6.

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    2. I guess you are right regarding selling, the market is flooded in general with cards and prices are plummeting. I hope RoB finds a way to tackle it (by flooding the game with hp :) ) as it will render all events useless since the cost does not cover the reward.
      But if you want to use it yourself it can just give you that extra edge to beat your opponent as it is an extra 2k power if you do it with all your cards. Thanks for your reply!!

      Delete
    3. Well, flooding the market with HP to fix card pricing would be a lot like printing money to solve an economic crisis. It would just cause inflation.

      The real way to fix this would be to give cards a little extra bonus for using additional cards in the evolution. If 4-6 only retained 85% of the total stats and a 6-10 maintained 95% there would be a lot more reason to purchase a 6-10.

      Unfortunately there is no real way to do that in a manner that would make sense.

      Delete
  25. Im just curious, but how much would an 8max lucy go for?

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  26. 8 max lucy or 6 max is really no difference. It is the only card still really worth making a 6 card though because of the rarity increase by evolving. If you find a buyer I would say 35-50 also depending on Skill level.
    @ lucarda was thinking myself some more about the price drop (and eventhough I love inflation), I think the only way would work is that there will be a bank. The only purpose of the bank is buying back cards (rare and up) at a certain price. They can set a bottom to the prices this way and take a lot of cards out of the market that way. It will result in more HP in the market though, but I think this can be balanced by RoB by setting the purchase price properly. I think people will mainly sell of their rares quickly @ 1 hp anyway.

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    1. I don't like any system that involves the devs establishing market price. Remember they are in it for money (which is completely reasonable) so they will set up a system that forces players to spend more real money on either cards or HP/CW.

      For example the market price of HP some events is 3CW=1HP. The devs capped Bazaar at being able to get 2CW for 1HP. Which is complete BS. They did this to prevent players from buying tons of CW at 3:1 and selling it at 1:1 during a CW event.

      Also, if the prices are regulated then players won't be able to buy low and sell high, thus forcing them to spend money. Any system that moves away from player controlled economy I think is a flawed system.

      Delete
    2. thank you for your replies, much appreciated. And thank you for putting all your thoughts in the open in general also about the upcoming event.

      Delete
  27. Hey again. Sorry to be asking another question but I just dont know what to do. I currently have 3 shield angels 2 bloody mistresses and abt 20 hp. Im trying to improve my def deck which consist of lucy, 6max garmr melusine and high daemon, and a full enhanced bm. What would my beat option be. Sorry to bother you with noob quesrions.

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  28. I assume your shield angels and BM aren't fully evolved since you're using Lucy, garmr, melusine and high demon.

    For the fastest results you could sell all three shield angels, 2 BM, and your full enhanced BM and you may have enough for two final form wraith.

    The other option would be to liquidate your three shield angel and use them and your 20HP to purchase your last BM to make a FF BM. This will give you less immediate gain but BM holds its value better than other cards and is currently the best demon defense card.

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  29. What would be the evollution on death since there is only like 50-60 point diff in between a6-11 and 8-15 and can u inlighten me on skill level what does it do

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    1. Changing the evo of the card won't effect skill level. Skill level is increased by enhancing using cards with skills.

      An increase in skill level though increases the potency of a card. For example a card with skill level 1 with Big Boost to Demon will be 13% increase. If it's skill level 2 it's 14%. Etc.

      Demon go for 4-7 at this point in time. In the future I will be writing a post about how the Bazaar has made it virtually pointless to do anything over a 4-7 unless you plan on keeping the card forever.

      Delete
  30. Hey lucarda thanks for all the info it has helped me out a lot. I am currently making a wall buster deck for the next HW and I was wondering what EVO should I use for my 3 ares. 4 max would be the cheapest but I want one of the ares to be in my main deck as a wing card. What would you do? I currently have two ares+ and 4 ares.

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    1. 4-6 would be my recommendation. Later on you'll pick up a principality for Holy Wars as well and I'd say use that as your wing card.

      Delete
  31. Also once I get the three ares and make the deck with an ff elder hom.(17000 atk) and ff reshef ( 13000 atk) do you kno how much damage will be done to the wall if all three activate?

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    1. Short answer is a lot. I'm not a wall breaker in my order since we tend to have enough to have the wall down without me, so unfortunately I'm not sure.

      I believe it's somewhere around 8k though.

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  32. Hey, I have few questions. I'm new to RoB (3rd day playing now) and I've read in some guide that beside using so called feeders to enhance a card that the strenght, rarity, evolved stage and other stats of the feeder affect how much the enhanced card will get ATACK/DEFENSE stats and EXP. So my question is: is it true? And if it is than how can an 8-12 be same as other 8-12 of same type of a card (e.g. Goblin) if feeders affect their stats?

    My second question is if it worth it to use a rare card as a feeder or rather try to sell it even if it takes quite some time to sell it? I dont have many HPs so im trying to enhance my cards by the cards i get from quests, (usually normal and high normals)but after evolving 4 high normal cards together i get a rare one. You mentioned that 4-0 is not worth much for other people so I'm not sure if I can even be able to sell it.

    Thank you

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    1. The type or rarity of feeders will not change the stats of the card being fed. It will change the amount of XP gained. I.e. using 9 goblins will yield fewer levels gained than 9 fully evolved goblins. Whatever you read was a bad source.

      A high normal that is merged into its final form of rare is not worth anything really. Only a true rare is worth 1HP.

      Delete
  33. Thank you for your reply. I'm sorry to bother you again. As I said I just started few days ago so I have a question. Is it worth it to use all cards from castle in the sky quest to raise fairy since im behind already in comparison with other players or should I use those cards to enhance my main cards? Im really not sure what to do at this point.

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    1. I use the castle ones to increase my rank. It still contributes to your order and feeders are easy to come by. Especially with all the friendship points for progressing.

      Delete
  34. Hey again luc. I ended up getting a good def deck for my demons. 2 5max wraiths sk 10 and sk 3, 1 5max bm sk 3, 1 5max dephyne sk 3, and 1 6max birdman garuda. I have a def base of 82+k. Im just waiting for the event to end so I can sell the hekate and make my next big move. I just want to know if I should sell the delphyne or birdman or both and try to get the 3wraith and 2 bm deck. Or if k should focus on my attack now. Im def leader of my order so idk if I should just fully focus on def or what.

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    1. If you accepted the defense leader role I think you have to keep working on your def.

      Working on attack when you are defense leader is a lot like working on dps gear in an mmo when you're a tank.

      Delete
  35. True. So what do you recommend I do now? I lucked out today and pulled a spirit for from the crystal packs and now I have 200 hp to get something new. Should I sell off delphyne and get another bm?

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    1. Your end HR deck should be 1-2 Wraith and 3-4BM so absolutely.

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    2. Would adding a medusa+ to my deck posted above be a good idea? Id be taking out the delphyne and placing medusa as the main with the wraith as 2 and 3.

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    3. Medusa is a wicked awesome card. The only reason I can see not to use it is liquidating it for HP you'd be able to probably get to 1 Wraith, 4 BloodyMistress and have HP to spare. (Possibly, prices fluctuate so much lately that I feel I would need to jump to my phone to double check my math)

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  36. Oh. I dont have the medusa yet. Ill be getting 2 hekates once the event is done and I was wondering if investing in 2 base medusas to make the medusa+ to add to my deck would be wise.

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  37. What do u recommend for the fox spirit evo? Should I do a 4-max, 5-max or 6-max? They're currently ~100 hp each with 5-card about 400 atk pts more than 4 and 6-card 300 pts more than 5 cards. Not sure it's worth 100hp for those pts... Is 4-card best given the cost?

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    1. 4max. That way in the future when you resell it you don't have to worry about losing HP.

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  38. Hi! I kinda have a noob question. I've been doing 6- 10 cards evo. Now I wanna do a 6 cards evo but I'm a bit confused in how it's supposed to be done lol. I max 6 cards then evolve 3 to get a ++ and evolve the other 3 max to get the second ++ right? Then evolve again without enhancing the ++ to get last form? Or do I have to max the ++ before evolving? I think if I do that it would be considered 6-8 evo? I just don't wanna mess up my card's stats. Thanks for your help. I did look the chart but it seems all the cards are max in every form so that's a 6-10.

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    1. It's pretty easy. Split your cards into two sets of 3. Max each set of three as if you're going to do a 4max. Then combine the final two maxed ++. 6-10 is the card being maxed in every form.

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  39. Hello Everyone,

    I am a current lvl 26 god alignment trying to grasp multiple concepts of this game to the best of my ability. I have been reading through the forums and a number of topics on evolution and enhancing, trying to map out the best path to take. I have been attaining a large quantity of normal and high normal cards, and initially i simply evolved 4 (not maxed) to get them up in stats to build my decks. What kinds of cards (Normal, High Normal, Rare, ect) would be worth evolving and would it be worth keeping all the low end cards to enhance better ones?

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    1. Evolve your normals and High normals into High Normals and Rares without enhancing them prior. You do this to both unlock archive bonus's but take up less space.

      Generally speaking my rules are Rares are worth doing a 6-2 Evolution. High Rares and up currently my view is to do a 4max.

      Anything less than a rare isn't worth enhancing before its final form, and you'd only enhance a High Normal evolved into a rare if your deck is in a really tough spot and you're required to use High Normals evolved into rares in it.

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    2. Thanks for the update, i'll add it to my notes. Another question if I may. Lets take for example an Angel (normal), 4 of which at a min you could use to get a [Shining Light] Angel (high normal). After getting Shining Light is it possible to take the card further past that? Is there only specific types of cards that carry further?

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  40. Hi Lucarda, your blog is the best! I just have a noob question if you dont mind. I have read somewhere at the top that you dont advise Inugami's for a starter deck, and as a noob as i was, i already bought 4 inugamis.:( what do you advise for me to do? Should i sell it or just continue it to 6-6 evo, for me to use and eventually selling it if i have HPs to buy. And one more,can you explain how to "Liquidate"? I know its noob,but i really want to be good in ROB. Thanks again and more power!

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  41. Listen, if you need a feeder account than i know a user who sells them for hp including multiple rare cards, high rare, and a lot of high normals, cure waters and magic circels. Every day he places a card for 300 hp. Sr or like today a rafaella Ssr and if you buy it you send your email to him in personl message and you get 2 feeder accounts !! I got already 2 and if its not good you get hp back. See yourself. Just tryingto help yaall. dburing is his username. Message him or send email to d.buring@live.nl for info. Gr mark095

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