Monday, February 25, 2013

Rage of Bahamut Essential Guide eBook

Hey everybody,

As many of my regular readers may know I published an ebook recently on Rage of Bahamut. So far sales have been pretty solid and I've gotten a lot of great feedback about it. I want you all to know that I really appreciate everybody who supports the Rage of Bahamut Guide. So, thank you for your purchases!

If you weren't aware of the guide, you can purchase it by clicking the icon below. It's also available on Amazon. (If you buy it on Amazon please leave a review...preferably a good one)

I have had people tell me to make a hardcover version, but in this day of digital information it just doesn't make a lot of sense. Especially if I can't add a bunch of pictures licensed to Rage. (Although personally I feel that Rage should make a published guide of all their card art for people to purchase)

The fact is, Rage is going to be around for a long time. Their art selection beats the crap out of a lot of their competitors, the depth of evolution is just interesting, and the frequent updates (I would argue too frequent) make it one of the most active TCGs on the market.

It's still probably one of the best ways to spend time on my Razr. So, thanks again to those who purchased and anybody else who wishes to help support my site, thanks!


Add to Cart


In this guide you will find:

  • The most important basics of Rage of Bahamut
  • How to choose a realm
  • Best ways to move up the ladder of card rarities
  • Tips for succeeding in events
  • The most powerful deck combinations
  • How to generate HP so that you can buy that SR card that you’ve always wanted
  • Techniques for building a top Order from scratch
  • Proven strategies for assigning and using the different Holy Wars positions to your advantage

You already know everything?

Chances are, you probably know a lot, but even I have to go back and look stuff back up. I am constantly bouncing around my own notes to actually answer questions that people post in comments on my site. It's always great to have a well organized resources.



Why should you buy it?

I can think of two great reasons to buy it. One, to help support the Rage of Bahamut Guide Blog which I update more than any other Rage site outside of the wikipedia. And while top ranked orders, forums, guides, etc. keep the secrets to doing well to themselves, I share them with everybody.

Two, because its a great quality guide with everything you should need to know to do well.  

60-Day, No-Questions-Asked Money Back Satisfaction Guarantee
 
If you’re not satisfied with Rage of Bahamut: The Essential Guide just let us know, and we’ll refund your money in full. We made a great product and we're convinced players will be happy with it.

FAQs
  • Can I read this guide on my computer?  Yes.  Those who purchase this guide will be sent a PDF version of the guide.  This PDF version is suitable for reading on a computer via Adobe Reader as well as many other PDF reading devices.
  • Can I print the guide?  Yes.  Once you download the PDF version, you can print it for your personal use.
  • Is there a hard cover version?  Unfortunately not — we only do eBook guides at this time.
  • Got questions or Need help?  If you have any problems with the purchase or the download, simply contact our friendly support staff.  Please include your PayPal email address (if you have already made a purchase).

Add to Cart
















Disclaimer:  This product is not an official guide.  The copyright to Rage of Bahamut belongs to © DeNA and © (C)Cygames, inc.

Wednesday, February 20, 2013

Stampede of Goblins

So, Holy War is over and the next event announced is the Stampede of Goblins. This event will follow the new 10 card structure of Raid Events with a little bit of a twist. Rewards are dished out twice during the course of the event.

How Stampede of Goblins will work:


Players will complete missions to summon bosses. Once three different types of bosses are defeated the door to the Goblin Lair will open. Opening the door to the Goblin Lair will allow players to access more powerful bosses for a limited time. These bosses will allow players to gain higher ranking much faster, so opening that door is important.

Combat


Much like the previous event, Stampede of Goblins will be using a 10 card system. This means that to do the best you will need to have 7 strong cards and 3 Raider cards. Each time you attack you will use one of the combat resource, AP, of which you will be allocated 6.

Players can also use HP to do powerful attacks on enemies. As you defeat bosses you will gain Anima which will count toward your points as well as resources that can be traded in for cards, hp, cw, etc.

Rewards changes


Now, the rewards at the end of the event have stayed the same, but the event structure has changed by adding rewards to the middle of the event. The rewards in the middle of the event are made to help players compete during the 2nd half of the event.

This change is interesting because the length of the events has long been something that players have disliked. This mini reward in the middle gives players a shorter point to aim for, and the rewards will help them compete in the second half. It's kind of a nice break from having to push for two weeks.

It's also benefits mobage by making sure players are active early on. The earlier they are pushing for rank, the more HP they will theoretically spend.

The only thing I would hate of them to do would be to have the rewards at the halfway mark be weak event cards. Since these are supposed to be rewards for doing well, I feel that the reward cards should be decently strong. 

Overall:


To do well during this event it's important to get raid cards and time your attacks. Since every attack will be using 1/6 of your total resource, it's important to ensure you're not overkilling too many bosses. Being able to calculate out your damage so you get the most bang for your buck is really important.

Outside of that, you need to open gates as well. Don't use HP before you open a gate. Since only one type of a gate boss will appear at a time, you want to demolish one, then do missions rapidly to get another up. Also, hit everybody's gate boss once for the critical bonuses.

Anyway, good luck and have fun!

Thursday, February 14, 2013

Holy War...what number is this?

I'm so annoyed that I don't even want to pick up my phone and log in to look. So, right when I was beginning to get my faith back that Mobage was going to scale rewards properly they took it my faith and bashed it against a rock.

The least they could do is send us all some lipstick so we can make ourselves pretty before they fuck us. Come on.

Just looking at the prizes was so discouraging that I'm wondering why I'm participating. In the end, I participate for my Order, but for those who don't have a good Order...what's the point? To gain some HR that are worth about 1HP each? For the LCP that will probably yield rares worth a combined total of less than 1HP?

Every week they release a new 'mystery box' to push card art and more powerful of the same cards as before. Every other week they alter between Raid Events that are getting progressively worse and Holy Wars where the payout for what you spend it just awful.

Now that my rant is over:

I've heard a lot of Orders intend to just wait until the last day to participate at all. This way they will be matched up against weaker players and they won't have to spend all weekend playing. Fortunately Shingeki and Chain Bonus allows players to accumulate points so quickly that its possible to attain a solid rank doing this. If you're a weaker Order and were counting on a last day push, I would recommend doing it the day before last.

I have also heard of several Orders going for the victory badges/gold coins and pushing with those in mind. This probably isn't a bad strategy but it's a high risk one because while some players may profit doing it this way, others might lose their ass depending on how much luck they have. But it's not a bad strategy.

Finally, A LOT of orders are opting not to participate. This is normally all talk since they will all generally spend at least 20HP or so just because. If you don't feel you can have fun in this HW, I recommend that you limit each member of your Order to something like 20-30HP each. You won't rank high but you may still get something decent in card packs and enjoy yourself.

Sunday, February 10, 2013

Lets Talk Holy War

Alright, so after reading over the rules several times I've come to a conclusion. The new Rage of Bahamut Holy War set up is awesome.

Now, pretty much everything is the same as what it was last war in regards to skills. The major difference is that once an Order declares war, they are declared for the entire day.

At first I was pretty stumped. I re-read that change over and over again thinking....no....that can't be right. That's...unfair. It takes all planning out of the war. Then it sunk in.

When my Order went to war...we won. It was never a question on who was going to win, it was a question of how many points we could accumulate in that time. I think we only went to war 6 times in the last Rage of Bahamut Holy Wars and ended up just over 40. In the end, it didn't feel like a competition, but a match on who could spend the most.

Not only that, but it made it difficult to properly match Orders, but if all are in the 'war' pool, they can be properly matched up.

The Schedule ET:

Day 1:
3pm - 430pm
6pm - 730pm
830pm - 10pm

Day 2: 
1130am - 1pm
3pm - 430pm
6pm - 730pm
830pm - 10pm

Day 3:
1130am - 1pm
3pm - 430pm
6pm - 730pm
830pm - 10pm

Day 4:
1130am - 1pm
3pm - 430pm
6pm - 730pm
830pm - 10pm

So, now this schedule might not work for you. Actually, it won't work for a lot of people, but with the ease and speed of point accumulation, all it will take is a couple wars to get your proper rank.

Advantages of the new system:
-Players can be matched up properly
-Players can't just wait to stack all their players to win a war
-People who wait til the last day to push...might end up royally screwed
-Players aren't held to an absurd time commitment

Disadvantages:
-Fewer wars overall
-Times might not work for players

Overall: I love the change. The pros grossly outweigh the cons for me. Matches that are more competitive are great. People will be more likely to be matched up against people of their rank and as a result it will be harder to win 100%. Also, it removes that feeling of 'is my order at war?' and checking constantly only to find out you missed the big one.

How to do well:
Plan around your team. The same theory for winning from last time holds true this time. Stacking chain and Shingeki will make your attackers pretty much invincible. The only difference is this time you are given the schedule of WHEN people need to be on.

Now, obviously you shouldn't require people to sit through 15 matches. That's more time in a four day period then what I used to spend pushing heroic content in Warcraft. It's just too much. But what I would say is set one match each day that you can have at least 75% of your order on for. Four huge wins, and maybe 2-3 small wins during slow times is what you should aim for.

The key will be winning the matches you commit to because it becomes even more important than ever. Calling it quits and rescheduling when you are grossly outgunned plays a role as well. Remember, adaptation to bad situations will help get you further in the longer run. It sucks to blow 1000HP on battle only to end up losing. It would be better to call it quits when you're 100HP in and save that 900HP for a match you can win.

So, good luck, have fun.


Thursday, February 7, 2013

Rage of Bahamut The Essential Guide

Hey everybody,

You all know that I've worked pretty damn hard to compile a massive index of information for Rage of Bahamut and do my best to offer insights into the game. Well, recently I've been working with Jack Kieffer to develop a massive guide for Rage of Bahamut.

This is the most comprehensive Rage of Bahamut guide on the market with all of the information that I've amassed in my time playing, without resorting to hacks, cheats, scams, etc. I'm very proud of Jack and myself for putting out a great product.

For a limited time it is on sale for 9.99!



Add to Cart


In this guide you will find:

  • The most important basics of Rage of Bahamut
  • How to choose a realm
  • Best ways to move up the ladder of card rarities
  • Tips for succeeding in events
  • The most powerful deck combinations
  • How to generate HP so that you can buy that SR card that you’ve always wanted
  • Techniques for building a top Order from scratch
  • Proven strategies for assigning and using the different Holy Wars positions to your advantage

You already know everything?

Chances are, you probably know a lot, but even I have to go back and look stuff back up. I am constantly bouncing around my own notes to actually answer questions that people post in comments on my site. It's always great to have a well organized resources.



Why should you buy it?

I can think of two great reasons to buy it. One, to help support the Rage of Bahamut Guide Blog which I update more than any other Rage site outside of the wikipedia. And while top ranked orders, forums, guides, etc. keep the secrets to doing well to themselves, I share them with everybody.

Two, because its a great quality guide with everything you should need to know to do well.  

60-Day, No-Questions-Asked Money Back Satisfaction Guarantee
 
If you’re not satisfied with Rage of Bahamut: The Essential Guide just let us know, and we’ll refund your money in full. We made a great product and we're convinced players will be happy with it.

FAQs
  • Can I read this guide on my computer?  Yes.  Those who purchase this guide will be sent a PDF version of the guide.  This PDF version is suitable for reading on a computer via Adobe Reader as well as many other PDF reading devices.
  • Can I print the guide?  Yes.  Once you download the PDF version, you can print it for your personal use.
  • Is there a hard cover version?  Unfortunately not — we only do eBook guides at this time.
  • Got questions or Need help?  If you have any problems with the purchase or the download, simply contact our friendly support staff.  Please include your PayPal email address (if you have already made a purchase).

Add to Cart






Disclaimer:  This product is not an official guide.  The copyright to Rage of Bahamut belongs to © DeNA and © (C)Cygames, inc.

Wednesday, February 6, 2013

Rage of Bahamut Guide Release Tomorrow!

So, for a while now I have been working with my friend Jack Kieffer at coolgizmotoys in creating a compendium of Rage of Bahamut information in a well organized book. Obviously I've been writing about Rage of Bahamut for a long time and amassed an absurd amount of knowledge on the game.

Rage of Bahamut still is the best Android/iOS based Trading Card Game on the market and there aren't any signs that will change soon. Even when we grow frustrated with Mobage we know that it still is the best TCG on the market.

Now, Jack wanted to price the guide at 19.99 but I recommended that for the first week or so we sell it for half off. So, tomorrows the launch day and I appreciate anybody who helps support my endeavors here with a purchase tomorrow! If you hate the guide, it will have a 60 day money back guarantee, but we worked our asses off on it so hopefully you like it!

Rage of Bahamut Guide Lucarda





Monday, February 4, 2013

New Card Releases

Yesterday when I logged on and saw that Hector and Echidna were released, I started to think about how many recent card releases we have had. I used to collect football cards when I was younger and there were a lot of duplicates, re-releases, special editions, etc. As a kid, one of the things that always held true, they stopped making the old cards when they released the new cards.

I think Mobage could learn something from this. A lot of the fun of card collecting games is having cards or archiving cards that other people don't have. When I look at Empusa for example, she was just a high normal card with titillating artwork, but sells for quite a bit because she was discontinued ages ago.

I feel that Mobage should start reducing some of the older High Rares and SRs from Rage of Bahamut card packs. I think it would be a good idea to remove cards like Great Spirit, Elaine, Lovely Elf, Master Witch, etc. These cards don't really work in any decks anymore and only really serve as cards to increase somebodies archive. By removing them and adding extra perks for Archive Rage of Bahamut would be giving players something extra to do that's fun.

If Rage of Bahamut started discontinuing cards while adding effects to perks like you get 5 extra points to distribute every 20 Archives (after you cap your card inventory), I think we'd see a lot of active trading which would pump a little more life into the game. It would also help people sitting on tons of 1HP HR cards liquidate them.

The final effect of a change like this would be that a lot of the 1HP HR cards are removed from card packs. This would increase paying customers ability to get better cards, increasing their desire to purchase card packs, because lets be honest, right now even if you get an SR there's a 70% chance you get an SR that nobody wants because it's inferior to newer ones.

These were the thoughts I had when more new cards were released. What do you think about the constant releases of new cards while the old cards remain on the market?

Rage of Bahamut Guide Hector 

Rage of Bahamut Guide Monstrous Mother Echidna

Bazaar Improvement

Rage of Bahamut Bazaar Improvement:


Well, it looks like Mobage either listened to their players, or are staggering the implementation of their Bazaar improvements.

For those who aren't aware, Mobage was going to release a Bazaar update that removed players abilities to list a card for one of different rarity. The reason for that type of change was to prevent players from trading cards for real money, between accounts, or between games. Unfortunately that type of ban would also have the side effect in Rage of Bahamut of preventing players from Trading SSR for multiple SR or any similar trade.

Well, Mobage decided not to implement that particular change (at least at this time). Instead, the release carries the other elements that the community had been asking for, the ability to search by specific card, and the ability to sort cards effectively.

So I just want to say, good for you Mobage for listening to players and not implementing a ban on trading between rarities.