Showing posts with label Lets Talk Holy War. Show all posts
Showing posts with label Lets Talk Holy War. Show all posts

Sunday, February 10, 2013

Lets Talk Holy War

Alright, so after reading over the rules several times I've come to a conclusion. The new Rage of Bahamut Holy War set up is awesome.

Now, pretty much everything is the same as what it was last war in regards to skills. The major difference is that once an Order declares war, they are declared for the entire day.

At first I was pretty stumped. I re-read that change over and over again thinking....no....that can't be right. That's...unfair. It takes all planning out of the war. Then it sunk in.

When my Order went to war...we won. It was never a question on who was going to win, it was a question of how many points we could accumulate in that time. I think we only went to war 6 times in the last Rage of Bahamut Holy Wars and ended up just over 40. In the end, it didn't feel like a competition, but a match on who could spend the most.

Not only that, but it made it difficult to properly match Orders, but if all are in the 'war' pool, they can be properly matched up.

The Schedule ET:

Day 1:
3pm - 430pm
6pm - 730pm
830pm - 10pm

Day 2: 
1130am - 1pm
3pm - 430pm
6pm - 730pm
830pm - 10pm

Day 3:
1130am - 1pm
3pm - 430pm
6pm - 730pm
830pm - 10pm

Day 4:
1130am - 1pm
3pm - 430pm
6pm - 730pm
830pm - 10pm

So, now this schedule might not work for you. Actually, it won't work for a lot of people, but with the ease and speed of point accumulation, all it will take is a couple wars to get your proper rank.

Advantages of the new system:
-Players can be matched up properly
-Players can't just wait to stack all their players to win a war
-People who wait til the last day to push...might end up royally screwed
-Players aren't held to an absurd time commitment

Disadvantages:
-Fewer wars overall
-Times might not work for players

Overall: I love the change. The pros grossly outweigh the cons for me. Matches that are more competitive are great. People will be more likely to be matched up against people of their rank and as a result it will be harder to win 100%. Also, it removes that feeling of 'is my order at war?' and checking constantly only to find out you missed the big one.

How to do well:
Plan around your team. The same theory for winning from last time holds true this time. Stacking chain and Shingeki will make your attackers pretty much invincible. The only difference is this time you are given the schedule of WHEN people need to be on.

Now, obviously you shouldn't require people to sit through 15 matches. That's more time in a four day period then what I used to spend pushing heroic content in Warcraft. It's just too much. But what I would say is set one match each day that you can have at least 75% of your order on for. Four huge wins, and maybe 2-3 small wins during slow times is what you should aim for.

The key will be winning the matches you commit to because it becomes even more important than ever. Calling it quits and rescheduling when you are grossly outgunned plays a role as well. Remember, adaptation to bad situations will help get you further in the longer run. It sucks to blow 1000HP on battle only to end up losing. It would be better to call it quits when you're 100HP in and save that 900HP for a match you can win.

So, good luck, have fun.