*THIS POST WAS MADE QUITE A WHILE AGO. MOST INFORMATION IS STILL ACCURATE FOR NEWBIES, SOME INFORMATION ESPECIALLY THAT INVOLVING PRICING HAS SHIFTED SINCE INITIAL INCEPTION OF THIS DOCUMENT*
Rage of Bahamut Guide
This guide was originally posted weeks ago by me on another
site, if it seems familiar you may have seen it there. I have since had it
deleted because of a dispute I had with moderators.
-First thing that will occur upon finishing the tutorial
will be the option to add a referral code. If you find this guide helpful I
would appreciate it if you use mine. If you decide you don't wish to use mine,
use somebody's. This code gives you 100k rupies (The in game currency) as well
as a rare card Angelic Knight.
Code: J V I 1 3 7 8 9
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About Choosing Alignment:
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This game is heavy in demon alignment. If I could do it all over again I would probably go man alignment since they seem to be in a minority. You get a bonus to cards that match your alignment so as you can imagine, most people hunt for cards of their alignment. Meaning it's hard to find people willing to trade away their Demon cards. But when Demons get man/god cards they are always looking to trade them off.
That being said: Man cards appear to be balanced, God cards favor defense, Demon cards favor offense.
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About Stam/Attack/Defense:
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Stamina: Stamina gives you the ability to keep questing. I would say to put your first 120 points into stamina. This gives you one full two hours between resets where you'll get your stamina back since you gain at 1 stam per minute (This can be improved through archive bonus). This also means you can comfortably use CW to farm 2-2 (see section later) sell the cards you get and purchase more clear water for power leveling.
Attack: You'll notice many of your cards have a point value, your attack points determine how many points worth of cards you can place in your attack deck. If you have a 100 points of attack, you could place in 5 20 point cards and attack once, 5 10 point cards and attack twice, or even 1 10 point card and attack 10 times.
Defense: Determines how many points worth of defense cards you can have placed in your deck. Also, when people attack you and fail defense points are taken from you. So if you are attacked in succession your defense may be taken below the number necessary for your cards leaving the system to default to a weaker set up to support your current defense points.
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About Quests:
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Quests are your main source of cards+xp. After every 5 quests you'll fight a boss. This boss once defeated will give you gold, a holy water, and a magic circle or holy powder. Do not use these. There is no reason to use holy water unless there is an event going.
Quests also drop treasure, treasure can be used to create a card. You can either get missing pieces of treasure to complete the set from your Order or from attacking other players. I recommend the order, it's faster. Treasure cards can not be combined and are worth significantly less than other cards, you have been warned.
Code: J V I 1 3 7 8 9
_______________________________________________________________________
About Choosing Alignment:
_______________________________________________________________________
This game is heavy in demon alignment. If I could do it all over again I would probably go man alignment since they seem to be in a minority. You get a bonus to cards that match your alignment so as you can imagine, most people hunt for cards of their alignment. Meaning it's hard to find people willing to trade away their Demon cards. But when Demons get man/god cards they are always looking to trade them off.
That being said: Man cards appear to be balanced, God cards favor defense, Demon cards favor offense.
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About Stam/Attack/Defense:
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Stamina: Stamina gives you the ability to keep questing. I would say to put your first 120 points into stamina. This gives you one full two hours between resets where you'll get your stamina back since you gain at 1 stam per minute (This can be improved through archive bonus). This also means you can comfortably use CW to farm 2-2 (see section later) sell the cards you get and purchase more clear water for power leveling.
Attack: You'll notice many of your cards have a point value, your attack points determine how many points worth of cards you can place in your attack deck. If you have a 100 points of attack, you could place in 5 20 point cards and attack once, 5 10 point cards and attack twice, or even 1 10 point card and attack 10 times.
Defense: Determines how many points worth of defense cards you can have placed in your deck. Also, when people attack you and fail defense points are taken from you. So if you are attacked in succession your defense may be taken below the number necessary for your cards leaving the system to default to a weaker set up to support your current defense points.
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About Quests:
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Quests are your main source of cards+xp. After every 5 quests you'll fight a boss. This boss once defeated will give you gold, a holy water, and a magic circle or holy powder. Do not use these. There is no reason to use holy water unless there is an event going.
Quests also drop treasure, treasure can be used to create a card. You can either get missing pieces of treasure to complete the set from your Order or from attacking other players. I recommend the order, it's faster. Treasure cards can not be combined and are worth significantly less than other cards, you have been warned.
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About Battles:
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You have the option to battle other players. The attack deck
you choose will be pitted against your opponents defense deck. If you win, you
gain a percent of gold. If you lose, you lose a percent of your gold.
You can also target treasures. If you win you get their
treasure. Be aware when targeting a sought after treasure (normal a blue
colored treasure) the opponent may have a magic circle on it, this results in
an automatic loss.
Also, should you attack a low level player there is a chance
of divine intervention (automatic loss). This chance is increased based on the
level difference.
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About Events:
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Events are your bread and butter for gaining good cards and gaining levels faster. The quests from special events can sometimes give bonus xp for the stam used but all the events give you ability to gain rare cards or higher.
Always participate in events. Events are the time to use your holy water/magic powder because these are when it pays off the most.
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About Events:
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Events are your bread and butter for gaining good cards and gaining levels faster. The quests from special events can sometimes give bonus xp for the stam used but all the events give you ability to gain rare cards or higher.
Always participate in events. Events are the time to use your holy water/magic powder because these are when it pays off the most.
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About Orders:
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Always look for active Orders. If your Order is inactive you
should find a better one. Being in an active order increases your chance of
doing well during events. Also, Orders get ranks during events and if you
contribute enough to the Order you are eligible for whatever gifts they have
earned.
Orders have bonus' to Demons/Gods/Mans that are purchased
with contributions. If the Order you joined doesn't have the bonus you want at
first, don't worry, they are probably building toward it if they are active.
Always remember that this is a trading game, having a group
of people who you are social with helps.
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About Enhancing:
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Enhancing is using other cards to improve the power of
yours. Each rarity type can be increased so a certain level cap: Normals 20,
High Normals 30, Rares 40, High Rares 50, S Rares 60, SS Rares 70.
You can also enhance skills. By using cards with skills on
them while enhancing your card as a percentage chance of improving its skill
level. The buff/debuff the cards skill causes becomes more potent with levels.
It is recommended you only level the skill on a card that in its final form is
S Rare or higher. Also, DO NOT RAISE THE SKILL OF A CARD YOU WILL COMBINE,
SKILL WILL BE RESET TO 1.
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About Evolving:
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Evolving is done by combining cards of the same type to
increase it's power. First form is the cards name, second form is the name and
+, third form is the name and ++, final form is (title) Name. It will also have
all four orbs in the lower right portion of the card filled.
There are different types of evolving that result in the
final form having different power levels. This is a starter guide so I won't go
into great depth on this. Cards hold 5% of their stat value when combined, if
you max the card to its highest level before combining it will hold 10% of its
stat value. 1000+1000 = additional 200 damage to the cards + form VS
1000+1000=100 damage to the cards + form if you don't max them. This might not
seem like much but its much larger on High Rare on up cards.
If you currently are evolving High Rares please look up
guides focusing on it. I always use 6 cards instead of 8 or 4 and I always max.
But ultimately what you want to do is your choice.
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About Trading:
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If you are under level 40 and have a High Rare card or a lot of Holy Powder you will probably get trades from higher levels. You should always ask yourself, why isn't a higher level making a trade with somebody of his own level and is instead trading with me?
Most of the time if the person is significantly higher level than you and your highest level card is involved in the trade, it probably isn't fair.
Also, if large amount of that seemingly useless holy powder is involved, it's also probably not fair.
Always ask your order their opinion on a trade if you're not sure, and wait until you have a good grasp of the value of things before you involve high rare cards and holy powder in trades.
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If you are under level 40 and have a High Rare card or a lot of Holy Powder you will probably get trades from higher levels. You should always ask yourself, why isn't a higher level making a trade with somebody of his own level and is instead trading with me?
Most of the time if the person is significantly higher level than you and your highest level card is involved in the trade, it probably isn't fair.
Also, if large amount of that seemingly useless holy powder is involved, it's also probably not fair.
Always ask your order their opinion on a trade if you're not sure, and wait until you have a good grasp of the value of things before you involve high rare cards and holy powder in trades.
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About the Value of items:
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I have found that values on everything fluctuate based on
the current and next events being run. So these are rough estimates.
Cure Water (CW): Approx 50-75k each (Normally 50k) - DO NOT
USE EARLY ON.
Holy Powder (HP): Approx 100-150k (Normally 120k) - DO NOT USE EARLY ON.
High Rares: Varies based on card. Look for people buying in forums.
Rare Cards: Approx 150-250k each depending on seller. Also sold for 2HP/3CW.
Skilled High Normals: Seen as low as 10-15k each, as high as 30k each.
Non-Skilled High Normals: Approx 10-12k each. 100-120k for 9 set.
Normals: Approx 3k each. 30k for 9 set.
Holy Powder (HP): Approx 100-150k (Normally 120k) - DO NOT USE EARLY ON.
High Rares: Varies based on card. Look for people buying in forums.
Rare Cards: Approx 150-250k each depending on seller. Also sold for 2HP/3CW.
Skilled High Normals: Seen as low as 10-15k each, as high as 30k each.
Non-Skilled High Normals: Approx 10-12k each. 100-120k for 9 set.
Normals: Approx 3k each. 30k for 9 set.
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I find the biggest question people have recently is
"FRRAARRGGGG HOW DO I GET GOOD CARDS IF I HAVE NONE TO TRADE FOR?
FRAAARRG!"
The best way to do this is to gather Holy Powder and use it
to purchase Rares, 2HP will buy you a rare card. Anywhere from 20HP-50HP will
purchase a High Rare card (price subject to market). I highly recommend only
purchasing High Rares of your faction for your first High Rares. I also
recommend beginning a deck by gathering and leveling Rares into final form High
Rares. This will allow you to develop a solid defense and offense for use in
Holy Wars for your order. Otherwise if you spend all your HP on a couple High
Rares you will be useless to your order while you level them. You will also
earn more High Rares during events this way.
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About Farming HP:
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HP can be purchased for 120k pretty often. You can engage in
what's called feeder service to gather rupies. Feeder service involved farming
level 2-2 for normal cards, once you get 9 you can sell them to a higher level
using them to enhance their card for 30-40k (normally 30-35). You can buy one
HP each time you do this four times. Since 2-2 pays out 1 card every 3 stam,
you can farm 40 cards with 120 stamina. That's 1HP for every 120 stamina.
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About a section on High Rare values:
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The problem with the value/tier of cards changes. Each card
has a different value to different people. I can tell you what I feel an approx
value is but this is my personal opinion, not to be taken as a stone measure.
-In demon realm I value Arch Demon > Ark Dragon > Nightmare
> Minotaur > Wraith > Inugami > Vampire Lord. All of these cards
have a higher value than their other realm counterparts because of the sheer
number of Demon players.
-In God Realm I value Brunnhilde > Ifrit > Elaine >
Titan > Cybele > Lovely Elf > Illmatar > Nymph. (To build a God
deck I would buy 6 hilds for 12HP, max them to 14k attack Valk Hilde God SS
Rare with an offense buff, repeat 5 times for a powerful attack deck) Because
of the Valks I think most good god players should focus on making an
unbreakable defense since the best defensive cards in the game are in God tier
and take the cheap offense deck. But for some reason God players keep trying to
build offense decks. I don't get it.
-In Man Realm I value Berserker > Captain > Great
Spirit > Master Witch > Paladin > Dancing Princess > Master Gunner.
Because of how few man players there are I see fewer trades. I find most seem
to stack Berserkers/Great Spirit on offense, Paladins/Captain/Dancers on
defense. Because of how few potent offense cards Man Realm has, Berserker would
have much higher value than the rest to me.
As for trades involving these cards. I believe that there
are too many issues with people wanting more than what's fair. If I had an
Ifrit and somebody offered me an Inugami for it, I wouldn't demand additional
cards. The additional card is that it's of my realm. Vice versa is also true,
if I were man realm and somebody offered me Dancing Princess for Titan, I see
no issue with it being an even trade. A High Rare is a High Rare, accept for the
ones we all know are crappy (bunnies/guinivere/peisinoe). The reason the values
are so messed up right now is because people are forgetting that.
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About Quick Tips:
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1) Save Cure Waters and Magic Powder for events or trade (I have sold Cure Water for 75k each when I was desperate for rupies)
2) Always check the card being traded to you to see if it is full evolved (all orbs full) If somebody is trading you a fully evolved "Rare" for one of your unevolved "Rares" you are probably getting duped.
3) Join an Order asap. You can win items by contributing to your order during events. You also meet people who are normally always looking to trade.
4) Don't waste time maxing cards before combining unless it's going to be a High Rare, S rare, or an SS rare after evolution. The amount of gold it costs really just isn't worth it. Some would argue not to do it unless it's going to be an S or SS.
1) Save Cure Waters and Magic Powder for events or trade (I have sold Cure Water for 75k each when I was desperate for rupies)
2) Always check the card being traded to you to see if it is full evolved (all orbs full) If somebody is trading you a fully evolved "Rare" for one of your unevolved "Rares" you are probably getting duped.
3) Join an Order asap. You can win items by contributing to your order during events. You also meet people who are normally always looking to trade.
4) Don't waste time maxing cards before combining unless it's going to be a High Rare, S rare, or an SS rare after evolution. The amount of gold it costs really just isn't worth it. Some would argue not to do it unless it's going to be an S or SS.
Btw I have been meaning to ask you...what is the deal with Master Witch? Unless my card is wrong they seem like decent cards...that nobody likes. Attempting to figure out why.
ReplyDeleteMaster Witches low value is the result of multiple little things as opposed to one big thing.
DeleteThings that cause Decrease in value:
Man Realm - There are fewer buyers of man realm cards since Gods/Demons overpopulate the game. So it takes a couple HP hit in value for this.
Defensive orientated - The way to gain the highest points in most events is to have multiple attacks. So people tend to gravitated toward attack cards. Defense cards take a couple HP hit in value.
Ability - A big hit to gods attack is situational. A card with a hit to any realms attack is considered the worst buff.
These things cause a low demand for that card. Coupled with the fact paladin is a 20-25HP alternative and offers same stats with a better ability, it drastically lowers demand.
Finally, it's worse than usual right now. The next event doesn't demand people have a good deck so a lot of them are saving their HP to purchase cards after the next event, so it's a buyers market right now.
Question: how excactly do you gain SSR cards other than buying card packs. I would think you could trade them except alot of people want a SSR card for a SSR card. I would love to know because I used to be in Disiples of Thewd and am great friends (I think 6 in hw) with Jakov (leader) but, I fell behind with no ssr cards. Level 66 demon 45k atack and 43k defence. Thanks!
ReplyDeleteWhether or not your cards are SSR or not shouldn't have much bearing on HW points. The person probably did better is because they used more Holy Powder and planning. From your power level I would imagine you don't even have fully evolved HR yet so you should be aiming for those. Jumping straight to SR-SSR is extremely time consuming and you're weak during the entire time.
DeleteThe easiest way to do it is to gain HR slowly through feeder service, make 4max or 6max evolutions of the High Rare. Later on when you have created a deck of mostly/full High Rare you can start selling your fully evo'd high rares for SR or SSR depending.
If you don't want to go that route the only way is to gain lots of HP. Gain HP by doing feeder service. A standard SR goes for about 130-150HP for a good one in it's stage 1 form. A poor one in its stage 1 form (Temptress Vamp) goes for about 75-85hp.
Hi, can you explain the feeder service? Does it mean you bring a normal card to level 2 by enhancing it & then mix it with another level 2 of the same card? Or does it mean you max up 2 normal cards before combining them?
ReplyDeleteYou don't increase the level at all. Feeder service is when you sell 9 normal cards for 20k. The person uses those 9 cards to enhance another card.
DeleteFor HN is when you combine 4 normals until the final form is the High Normal, you then sell 9 of those which a person will use for enhancement.
Can u give me an idea of how many HP I can ask for feeder service?
ReplyDeleteIt varies from buyer to buyer. I used to sell 9 normals for 30k. Currently I've seen them going for as low as 20k. I used to sell HN for 1HP, currently I've seen them selling for as high as 2HP (but not normally).
Deletei've got i question if i change my ROM and install bahamut again will that somehow affect me?
ReplyDelete*Shrug* Dunno, never done it. I would guess no though.
DeleteI've got a doubt about battling, is there a max. limit of spells cast per battle? for example I attack someone and have 4 spell cards on my side. Sometimes 2 of them activate, if not 3.
ReplyDeleteAlso, about quests. Normally I can open a chest after killing 3 monsters, but sometimes I can only open it after 4 or 5 monsters, why is that?
Nice work on the site btw, and thanks for the help ;D
3 cards max, although I've heard some people claim they've had 4. To that I say pic or it didn't happen.
DeleteThe higher level you go in quests the number becomes more random. The highest levels open on average of 5 attacks for me.
i have an question, is an deck that bad if for example 50 k attack for demons(im in man) while my best man deck is 45 k attack, witch is better not relying on skills.
ReplyDeleteI have a couple questions about attribute pts. My main is lvl 72. Is there a target number for stamina, atk, and def? What are the reasons for a priority in each? Im not confident in my own reasoning on this, so that's why i seek guidance. lol
ReplyDeleteThanks.
I normally advise people to stop on stamina at 180 as the max. Personally I run 155 and 140 on two different accounts for my stamina.
DeleteAfterward I level attack and defense until they're both 130-160ish.
Finally I push pure attack past this point. Once I get the ability to attack four times by using one holy powder (about 500 attack) I then would level my defense to 200-250 before I once again go back to leveling attack.
The reason for this is that the stamina events are an awful waste of resources. The top tier rewards are only worth about 1/2 of what you would have to spend to achieve them.
Holy Wars on the other hand more attacks per HP=more points for you and your order.
Thank you.
ReplyDeleteDo you have any idea how to calculate the "obtainable Honor Points"? I'm really curious about the mathematical formula. Thanks,
ReplyDeleteNo clue. It's primarily based on the persons rank and the power of their defense though.
DeleteI know for sure that it also depends on the amount of attack power your decks consumes.
Deletethe more attack power you spend you get more honor points.
I have a question to your rare atk deck! Isn't a reshef better than a kratos?
ReplyDeleteYeah, I could have sworn I changed that months ago.
DeleteI think I figured out the mechanism for triggering skills.
ReplyDeleteIt seems that position 2 and 3 have the same base trigger rate, but only one card can be triggered per battle. So, in reality position 2 has a slightly higher chance of firing because it may be triggered prior to position 3. If pos 2 is triggered, then pos 3 will automatically fail. The same thing happens between pos 4 and 5. That explains why the max number of triggers is 3.
Oh, the formula is stated in other things later on. 1 is 100%, 2 is something like 70%, 3 is something like 50, then there's 30 and 20.
DeleteI've had 1,2,3 trigger without issue, and recently I experienced two in a row triggers of 1, 4, 5 (Which was complete BS by the way).
It's simple probability after that point. There is some safeguard in there to keep it at 3 triggers though, but I don't know the exact rules it follows. I think it's merely once a third one procs no others can.
What is the deal with the high value cards that drop that are maxed out at level 1 with a 300 pwr requirement? Their atk/def stats are low, so they don't seem useful, unless there is something special about using them for enhancement.
ReplyDeleteAngel queens give 3 levels when used to Enhance another card.
DeleteArch Angel Queens give 6 levels (I think, can't remember) when used to enhance.
Devil Queen gives 50% chance to gain in ability and is worth over 100HP.
There's a child Devil queen as well, I never see her though.
Golden Dragon you sell for rupies.
when enhancing, does it matter the cards rarity or battle power as far as the amount of levels increased?
ReplyDeleteIs there a place or forum where I can get a better idea of the value of certain cards?
ReplyDeleteGenerally the ingame bazaar gives you the values that you need anymore. It used to be people used Robforums and Gamefaqs forums for the information though.
DeleteCool. Just checking.
DeleteSo our small order is working on trying to setup a rewards system for the order mates to get better participation in the events. We were thinking of trying to collect 3 to 5 hp from each member per event. Then we would payout 40% to 1st, 25% to 2nd, and 10% to 3rd (leaving the remaining 25% in the order to accumulate for member of the month or something like that). So for example, if our order has 30 members and we collected the max hp per member, then the payouts at the end of the hw would be 60hp for first, 38 for 2nd and 15 for 3rd. This would leave 37 hp in the order to payout additional discretionary rewards or make the pot fatter for the next event...Does this seem feasible or does someone have a better idea?
ReplyDeleteI think this would really help us get some order participation going. Welcome to anyones thoughts...
Thanks,
Ped007
The problem with that is the winner of the first event would get such a leg up for the next that they will likely gain a monopoly on the whole thing. They could use their 60HP next event without even touching their own, and in-turn obtain another 60 at the end. Personally i wouldn't like this to happen in my order.
DeleteIf people art participating, why are they in the order?
(Some participate in more ways then just the events, but overall if they are not contributing then get rid of them IMHO)
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ReplyDeleteHi! can I be attacked when I am not logged?
ReplyDelete