Showing posts with label HW Order Rank. Show all posts
Showing posts with label HW Order Rank. Show all posts

Tuesday, August 7, 2012

Holy War Tactics (Order Rank)

**This is part two of a two part posting. Posting one was for (Solo Rank) while posting two is for (Order Rank)**

Many Orders struggle to attain a high rank. Even orders with many active players can end up with a low rank due to lack of organization. The tactics for achieving a high rank as an order vary significantly from the tactics to achieving a high solo rank without the aid of your order, but following these will not only result in a higher order rank, but also a higher individual rank.

Order Points:
Order Points are achieved by adding up the points each player earned during the Holy War. If five players each earned 5000 points, the Order Points would be 25000. On top of this, a bonus to the points is given for victory. There is also something called Ragnarok.

Ragnarok:
Ragnarok is a sort of event that occurs during a Holy War. The effect of the event is that upon Order Victory points are doubled. It also has the effect of cutting your opponents points down by 20%. So, if you have 50000points, you end up with 100000. If your opponent had 40000 points, they only achieve 32000. It adds an extra benefit to victory.

Walls:
The Order Leader is the only one capable of building walls. If your order does not have a wall up, the chances of your order winning are slim to none. As discussed previously, they cut the opposing orders points in half.

Attack Leaders:
Defense/Attack Leaders each get a 5% boost to their specialties. Because of this it is customary for your Order Attack Leader to defeat the Opposing Order Defense Leader.

Defense Leaders:
A good defense leader is mandatory to do well during Holy Wars. Nothing is more discouraging to an Order than beating their heads on a powerful Defense leader and not being able to accumulate points.

So, these are all important to note in order to understand this strategy. As well as the information from the (Solo Rank) section. This tips section will detail a battle from start to finish.

Tips from start to finish:
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The Order leader should have time brackets set up on a forum for a war. A certain number of players need to agree to battle during each time bracket for him to decide to engage during that time. Players are expected to spend decent amounts of HP for a scheduled war It would look something like this:

1pm: A, B, C, D, E, F, G, H are all able to attend.
2pm: L, M are able to attend.
3pm: O, P, Q, R, S, A, B, C are all able to attend.
4pm:  Y, Z, Q are able to attend.

Because of this the Order Leader may produce a final schedule something like this.

1:30-2:30pm: Attendees- A, B, C, D, E, F, G, H, L, M
2:30-3:30pm: One Hour Break
3:30-4:30pm: Attendees- O, P, Q, R, S, A, B, C, Y, Z, Q

People would be expected to contribute during their bracket but are welcome to attend other brackets as well. This allows the order leader to progress through a war with enough people each time to win.
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So the Order leader begins his war at 1:30pm, it would progress in an orderly fashion as such. Players C, D, E all have Wall Breakers in their decks. They demolish the wall shortly using minimal HP each because they are attacking in a group. Nobody attacks players until the wall is down.
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The Wall has come down and the defense leader is up. Player A is the Attack Leader and takes down their Defense Leader. If the Attack Leader is incapable of defeating the defense Leader, he posts in the Order that he cannot, the cards the Defense Leader is using, and how many Defense points the Defense leader has. For this, the Defense Leader is using five FF Lancelots and has 200 Defense points. At this point, Players should all have a specialty Attack Deck equaling 50-60pts. Every time the defense leader is attacked by a Deck equaling 50-60pts he will drop 10 Defense Points. The group blitzes him, dropping his defense to 90 and then somebody takes him down.  Now everybody is open to be attacked.
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Now, the Order waits until the last 5-10 minutes of the Holy War. The Order waits because a player loses points each time they are attacked and lose.

Once you start attacking the players in the other order will lose points they have accumulated. The players in your order will have fewer points to lose since they haven't accumulated many if any.
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At this point, players are now allowed to attack other players. Players with point boost cards are targeting Defense, Offense, Order Leaders, and Vice Leaders. This allows them to double dip in points (the amount is small but extra is extra). Every player at this point should be rotating between characters they attack targeting the ones that pay the highest point totals.
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Finally, if it's a Victory, points are double. If it's a loss, points are reduced by 20%. The HP spent will be worth it if Victory, it will NOT be worth it if defeat.

It's important for an Order Leader/Officer to notice if an enemy is far too strong to begin with. If your Order is full of level 40s and the other Order is full of lvl 100+ even if the time has been scheduled, it will be a loss and players shouldn't have to use their HP at a diminished value.

Also, if there are long gaps in scheduled wars, players should be allowed to start their own if they plan on contributing heavy to it and it won't cause an overlap.

In the end it's a lot like poker. When you win, win HUGE. When you lose, lose small. With an Order helping in removing walls, everybody gets double points, leading to higher individual rankings. More organized assaults means more chances at good payoffs for everybody.