Friday, August 9, 2013

Where has Lucarda Been?

After four months of being MIA I'm back, unfortunately I just don't have time to keep up on Rage of Bahamut and all the best strats anymore. The truth is I found a game that has pretty much everything I could ask for in a mobile game.

While Rage of Bahamut was fun for a while, the game I'm currently playing is a hell of a lot more fun. The game is called Battle Camp! I've been in the beta and helping with the game for the last several months.

I haven't been writing about it while I was playing because I didn't want to get in trouble but now that it's about to launch I figured I'd let my readers know about it first.

So, what makes Battle Camp so much better than Rage of Bahamut?


Well, let me tell you my experience with it.

I first entered the game and opened the game and began designing my character. At first I thought, wow I can choose from five looks, then I noticed the customize button. It was there I found out that I could make my character appear thousands of different ways. I wondered how much it cost for the various vanities and I was shocked to find out nothing. The amount of customization a player can do for their character is just absurd.

So, after completing my character I entered the game. The combat system is like Puzzles and Dragons (for any who have played it). This is just a grossly better system over the TCG model. All of the movement and gem matching was seamless and I found being able to determine my attacks with a combination of skill+monster stats really refreshing.

At this point the similarities to Puzzles and Dragons ended. My avatar was in a zone in the world and immediately story dialog came up and began sending me on various quests. The amount of story+quests in this game borders on full MMO status. The story is also funny with tons of puns if you read to catch them.

So, what next? Farm, farm, farm for monsters which I always find to be a fun part of a game. Farming in Battle Camp isn't nearly as brutal as it is in Rage. I spent about 5-10 minutes and hour playing trying to gather up pieces of rare monsters. As I gathered more and more rares I ended up joining a Troop (Battle Camps version of Guilds/Orders).

That's where the game started getting really addicting. The troops have built in chats, raids that players can do, and troop pets for the team to raise (plays an important role in one of the events). Ultimately through raiding with the rest of the troop I was able to accumulate a bunch of higher rarity monsters and evolve them. After that it's just fun to watch your damage cap rise and rise in raids.

Now, that's not all there is to do otherwise I would have been bored already. Much like Rage there are several events. There are Troop Wars which pit troops against each other (sort of like Holy Wars but different), there are Raid Events where the troop gathers items together to battle unique raid bosses, and also a dungeon event where players battle their way through waves of challenge mode caves to earn tokens and battle a boss. All of the events are extremely fun and each has their own unique story.

PvP deserves a special mention because it's real head to head. Players battle against other live players to see who is more skilled on the board as well as who has the better monsters. Obviously monsters give an edge (sometimes insurmountable, sorry commons don't beat epics unless the other guy forfeits), but the cool part is that I have on a regular basis crushed people with pets much rarer than mind. The reason? Because skill players a role.

Overall, I'm sure I'm forgetting about something but I figured any of my readers deserved to know why I haven't been commenting/playing Rage of Bahamut. I would love to see you all in Battle Camp though.

It is on iOS only right now with an android version scheduled later this year. It doesn't get released in the US until the 14th but if you want to get in early Canada is one of the beta countries so you can download it in the canadian app store.

If you do decide to join me in game please use my referral code! And as always, IGN Lucarda.

p8cgzp

5 comments:

  1. Thanks for updating us. Sounds interesting. Sounds like people in the US and on Android (like me) will have to wait a while though. Would like to hear a more detailed write up on this if you have a chance.

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  2. Lucarda, I know you said that it has been in Beta, and is launching on iOS today. When checking out the game, it seems like it's been a Facebook app for quite some time.

    Will the mobile versions be operating separately? Are there differences between the Facebook app and the new mobile apps? Will I find myself being crushed by teeny-boppers with super monsters who have been playing for six months? What's the real story? Thanks.

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    1. Ok, sorry about the wait. They pushed back their global release by about a month at the last minute to test in a bunch of foreign languages. So, new date is Sept 18th.

      They're not releasing the full FB App where people can play for a bit yet.

      You will probably find yourself getting beaten for a bit, but it's the same with all games. Fortunately you'll catch up to them a lot faster than they will improve. It's a lot like in Rage it's easy to hit R/HR. Much harder to move past. They're not really teeny-boppers either. 80-90% of the players I've played with are early 20s. My advice, normal evolve Rares, Perfect Evolve SRs and up. A lot of players are lazy and don't realize how big a difference perfect evolutions make.

      The real story is the game is absurdly addicting. The major downsides - 1) I always want more energy to keep playing but have to wait an hour for it to fully recharge. 2) Leveling monsters can take quite a while (this is also sort of an upside). 3) The zodiac/passive system on monsters means it'll take me a long ass time to build perfect teams.

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    1. Apparently the date was moved out to September 18th to allow for a bunch of languages to be programmed in. For the update though they're also adding new events and bosses though.

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