Thursday, June 14, 2012

Rage of Bahamut Guide


Rage of Bahamut Guide

This guide was originally posted weeks ago by me on another site, if it seems familiar you may have seen it there. I have since had it deleted because of a dispute I had with moderators.

-First thing that will occur upon finishing the tutorial will be the option to add a referral code. If you find this guide helpful I would appreciate it if you use mine. If you decide you don't wish to use mine, use somebody's. This code gives you 100k rupies (The in game currency) as well as a rare card Angelic Knight.

Code: J V I 1 3 7 8 9
_______________________________________________________________________
About Choosing Alignment:
_______________________________________________________________________
This game is heavy in demon alignment. If I could do it all over again I would probably go man alignment since they seem to be in a minority. You get a bonus to cards that match your alignment so as you can imagine, most people hunt for cards of their alignment. Meaning it's hard to find people willing to trade away their Demon cards. But when Demons get man/god cards they are always looking to trade them off.

That being said: Man cards appear to be balanced, God cards favor defense, Demon cards favor offense.
________________________________________________________________________
About Stam/Attack/Defense:
________________________________________________________________________
Stamina: Stamina gives you the ability to keep questing. I would say to put your first 60 points into stamina. This gives you one full hour between resets where you'll get your stamina back since you gain at 1 stam per minute. (This can be improved through archive bonus)

Attack: You'll notice many of your cards have a point value, your attack points determine how many points worth of cards you can place in your attack deck. If you have a 100 points of attack, you could place in 5 20 point cards and attack once, 5 10 point cards and attack twice, or even 1 10 point card and attack 10 times.

Defense: Determines how many points worth of defense cards you can have placed in your deck. Also, when people attack you and fail defense points are taken from you. So if you are attacked in succession your defense may be taken below the number necessary for your cards leaving the system to default to a weaker set up to support your current defense points.
________________________________________________________________________
About Quests:
________________________________________________________________________
Quests are your main source of cards+xp. After every 5 quests you'll fight a boss. This boss once defeated will give you gold, a holy water, and a magic circle or holy powder. Do not use these. There is no reason to use holy water unless there is an event going.

Quests also drop treasure, treasure can be used to create a card. You can either get missing pieces of treasure to complete the set from your Order or from attacking other players. I recommend the order, it's faster. Treasure cards can not be combined and are worth significantly less than other cards, you have been warned.
________________________________________________________________________
About Battles:
________________________________________________________________________
You have the option to battle other players. The attack deck you choose will be pitted against your opponents defense deck. If you win, you gain a percent of gold. If you lose, you lose a percent of your gold.

You can also target treasures. If you win you get their treasure. Be aware when targeting a sought after treasure (normal a blue colored treasure) the opponent may have a magic circle on it, this results in an automatic loss.

Also, should you attack a low level player there is a chance of divine intervention (automatic loss). This chance is increased based on the level difference.
________________________________________________________________________
About Events:
________________________________________________________________________
Events are your bread and butter for gaining good cards and gaining levels faster. The quests from special events can sometimes give bonus xp for the stam used but all the events give you ability to gain rare cards or higher.

Always participate in events. Events are the time to use your holy water/magic powder because these are when it pays off the most.
________________________________________________________________________
About Orders:
________________________________________________________________________
Always look for active Orders. If your Order is inactive you should find a better one. Being in an active order increases your chance of doing well during events. Also, Orders get ranks during events and if you contribute enough to the Order you are eligible for whatever gifts they have earned.

Orders have bonus' to Demons/Gods/Mans that are purchased with contributions. If the Order you joined doesn't have the bonus you want at first, don't worry, they are probably building toward it if they are active.

Always remember that this is a trading game, having a group of people who you are social with helps.
________________________________________________________________________
About Enhancing:
________________________________________________________________________
Enhancing is using other cards to improve the power of yours. Each rarity type can be increased so a certain level cap: Normals 20, High Normals 30, Rares 40, High Rares 50, S Rares 60, SS Rares 70.

You can also enhance skills. By using cards with skills on them while enhancing your card as a percentage chance of improving its skill level. The buff/debuff the cards skill causes becomes more potent with levels. It is recommended you only level the skill on a card that in its final form is S Rare or higher. Also, DO NOT RAISE THE SKILL OF A CARD YOU WILL COMBINE, SKILL WILL BE RESET TO 1.
________________________________________________________________________
About Evolving:
________________________________________________________________________
Evolving is done by combining cards of the same type to increase it's power. First form is the cards name, second form is the name and +, third form is the name and ++, final form is (title) Name. It will also have all four orbs in the lower right portion of the card filled.

There are different types of evolving that result in the final form having different power levels. This is a starter guide so I won't go into great depth on this. Cards hold 5% of their stat value when combined, if you max the card to its highest level before combining it will hold 10% of its stat value. 1000+1000 = additional 200 damage to the cards + form VS 1000+1000=100 damage to the cards + form if you don't max them. This might not seem like much but its much larger on High Rare on up cards.

If you currently are evolving High Rares please look up guides focusing on it. I always use 6 cards instead of 8 or 4 and I always max. But ultimately what you want to do is your choice.
________________________________________________________________________
About Trading:
________________________________________________________________________
If you are under level 40 and have a High Rare card or a lot of Holy Powder you will probably get trades from higher levels. You should always ask yourself, why isn't a higher level making a trade with somebody of his own level and is instead trading with me?

Most of the time if the person is significantly higher level than you and your highest level card is involved in the trade, it probably isn't fair.

Also, if large amount of that seemingly useless holy powder is involved, it's also probably not fair.

Always ask your order their opinion on a trade if you're not sure, and wait until you have a good grasp of the value of things before you involve high rare cards and holy powder in trades.
________________________________________________________________________
About the Value of items:
________________________________________________________________________
I have found that values on everything fluctuate based on the current and next events being run. So these are rough estimates.

Cure Water (CW): Approx 50-75k each (Normally 50k) - DO NOT USE EARLY ON.
Holy Powder (HP): Approx 100-150k (Normally 120k) - DO NOT USE EARLY ON.
High Rares: Varies based on card. Look for people buying in forums.
Rare Cards: Approx 150-250k each depending on seller. Also sold for 2HP/3CW.
Skilled High Normals: Seen as low as 10-15k each, as high as 30k each.
Non-Skilled High Normals: Approx 10-12k each. 100-120k for 9 set.
Normals: Approx 3k each. 30k for 9 set.
________________________________________________________________________
About Breaking into Rares/High Rares:
________________________________________________________________________
I find the biggest question people have recently is "FRRAARRGGGG HOW DO I GET GOOD CARDS IF I HAVE NONE TO TRADE FOR? FRAAARRG!"

The best way to do this is to gather Holy Powder and use it to purchase Rares, 2HP will buy you a rare card. Anywhere from 20HP-50HP will purchase a High Rare card (price subject to market). I highly recommend only purchasing High Rares of your faction for your first High Rares. I also recommend beginning a deck by gathering and leveling Rares into final form High Rares. This will allow you to develop a solid defense and offense for use in Holy Wars for your order. Otherwise if you spend all your HP on a couple High Rares you will be useless to your order while you level them. You will also earn more High Rares during events this way.
________________________________________________________________________
About Farming HP:
________________________________________________________________________
HP can be purchased for 120k pretty often. You can engage in what's called feeder service to gather rupies. Feeder service involved farming level 2-2 for normal cards, once you get 9 you can sell them to a higher level using them to enhance their card for 30-40k (normally 30-35). You can buy one HP each time you do this four times. Since 2-2 pays out 1 card every 3 stam, you can farm 40 cards with 120 stamina. That's 1HP for every 120 stamina.
________________________________________________________________________
About a section on High Rare values:
________________________________________________________________________
The problem with the value/tier of cards changes. Each card has a different value to different people. I can tell you what I feel an approx value is but this is my personal opinion, not to be taken as a stone measure.
-In demon realm I value Arch Demon > Ark Dragon > Nightmare > Minotaur > Wraith > Inugami > Vampire Lord. All of these cards have a higher value than their other realm counterparts because of the sheer number of Demon players.
-In God Realm I value Brunnhilde > Ifrit > Elaine > Titan > Cybele > Lovely Elf > Illmatar > Nymph. (To build a God deck I would buy 6 hilds for 12HP, max them to 14k attack Valk Hilde God SS Rare with an offense buff, repeat 5 times for a powerful attack deck) Because of the Valks I think most good god players should focus on making an unbreakable defense since the best defensive cards in the game are in God tier and take the cheap offense deck. But for some reason God players keep trying to build offense decks. I don't get it.
-In Man Realm I value Berserker > Captain > Great Spirit > Master Witch > Paladin > Dancing Princess > Master Gunner. Because of how few man players there are I see fewer trades. I find most seem to stack Berserkers/Great Spirit on offense, Paladins/Captain/Dancers on defense. Because of how few potent offense cards Man Realm has, Berserker would have much higher value than the rest to me.

As for trades involving these cards. I believe that there are too many issues with people wanting more than what's fair. If I had an Ifrit and somebody offered me an Inugami for it, I wouldn't demand additional cards. The additional card is that it's of my realm. Vice versa is also true, if I were man realm and somebody offered me Dancing Princess for Titan, I see no issue with it being an even trade. A High Rare is a High Rare, accept for the ones we all know are crappy (bunnies/guinivere/peisinoe). The reason the values are so messed up right now is because people are forgetting that.
________________________________________________________________________
About Quick Tips:
________________________________________________________________________
1) Save Cure Waters and Magic Powder for events or trade (I have sold Cure Water for 75k each when I was desperate for rupies)

2) Always check the card being traded to you to see if it is full evolved (all orbs full) If somebody is trading you a fully evolved "Rare" for one of your unevolved "Rares" you are probably getting duped.

3) Join an Order asap. You can win items by contributing to your order during events. You also meet people who are normally always looking to trade.

4) Don't waste time maxing cards before combining unless it's going to be a High Rare, S rare, or an SS rare after evolution. The amount of gold it costs really just isn't worth it. Some would argue not to do it unless it's going to be an S or SS.

No comments:

Post a Comment