Thursday, June 14, 2012

Evolution

*TO SEE COMPLETE PORTION OF THIS POST GO TO THE EVOLUTION TAB. IT HAS MUCH MORE INFORMATION INVOLVING EVOLUTIONS. THIS POSTS IS INCOMPLETE*

Evolving is the combining of same cards into a more powerful version.

A card will begin in its first form, there is then the second form, third form, and final form. You reach these forms by combining a card of the same type. For a simple example I will take Baby Dragon. Baby Dragon is a demon alignment card, when you combine another Baby Dragon card with Baby Dragon, it becomes Baby Dragon+. If you combine a Baby Dragon+ with another Baby Dragon it will become Baby Dragon++. If you combine it with another Baby Dragon it will become (Hatchling) Baby Dragon.

It is very important to not the (Hatchling) signifies it's in it's final form. You can also identify what form a card is in by looking at the orbs in the bottom right of the card. However many orbs are lit signifies which form the card is in. A card will also be bumped up one level in rarity.


Baby Dragon

Baby Dragon++

Baby Dragon+

(Hatchling) Baby Dragon


When you evolve a card it will hold 5% of it's current attack/defense power and take it with it to the next phase. If a card is enhanced (leveled) to its max before Evolution, it will retain 10% of its current stats.

Because of the way cards are evolved you can use up to 8 cards to evolve, this is done by combining cards into two of the + Versions before merging them. The ++ Version will then retain the stat boosts from each of the cards. Finally you can merge two ++ Versions into its Final Form.

There are currently 5 Common styles of evolution:
4Max: Uses four cards total, maxes each card to full level before enhancement.
6-2: Uses six cards total, only maxes the two ++ forms before enhancing into Final Form.
6-6: Uses six cards total, maxes the + and 1 normal form before combining into the ++ form. Maxes both ++ forms before evolving into Final Form.
6max: Uses six cards total, maxes each card to full level before enhancement.
8max: Uses eight cards total, maxes each card to full level before enhancement.

There are other types of enhancement but they are less common to use. The difference in style of enhancement changes what percent of a cards full potential it will reach. An 8max will reach 100% of its potential. A 4Max will result in roughly 96.5% of the full enhancement. A 6-2 will be about 97.8%. A 6-6 will be about 99.5%. A 6max will be about 99.6%. An 8Max will result in a 100%.

These numbers are trivial depending on the rarity of card. I always recommend on a card that begins as a Rare do a 6-2. If a card begins as a High Rare do a 6-6 or 6max. If a card begins as an SR or SSR I'm a firm believer of 6max or if you can attain 8, 8 max.

11 comments:

  1. Could you explain to me how exactly I would go about doing a 6max?

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    1. The six series tends to be where people get hung up most. The way you would do it is take three cards and evolve them as if you were doing a four max into their ++ version. You then do this with the other three cards as if you were going for a 4max. The end result will be two ++ cards that can be combined together to create a 6max when you max them.

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  2. When you say: "6max: Uses six cards total, maxes each card to full level before enhancement" do you mean enhancing the cards to max before evolving?

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    1. Yes, enhancing a card to max level before evolving. This is done at each stage as well since every time you combine cards they revert to level 1.

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    2. Ah sorry, it was just the wording confused me :) "maxes each card to full level before enhancement" should read "maxes each card to full level before evolving" in that case. No offense meant, this guide has been very helpful to me, thankyou for writing it :)

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  3. Hi there, what is a 4-6 or 6-10 evol? Also, for a 6-2 evol, reading the guide above,is my understanding correct in that you will evolve the 3 cards as they are (base and no enhancement at all) to the ++ stage and only enhance from that point on? Thanks

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    1. Yes, the way the numbers work are: 1st number=number of total cards used in the process. 2nd number is the total number of full enhancements.

      The reason for this EK is that the further along the process is, the more important enhancement is. For example if I max a naked card, and I max it to get 10% of 1000pts. That will give me 100pts brought over to the next card. BUT when I enhance after that, lets say the card is now 2100 (because the 100 pt bonus) I get 210pts from my 10% on the next enhancement. This means from my initial enhancement of the naked card, I only got 10pts. (10% of 10%) Also, by the time we hit final form it would only be 10% of 10% of 10%. Thats why a 6-2 gives something like 98% of total power where a 4max pays gives like 96%.

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  4. http://rageofbahamutguide.blogspot.com/p/evolution.html to see picture diagrams of how to properly evo as well as exact percentages.

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    1. thanks for clarifying! Much appreciated...

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  5. I have a question. For invite related cards. what would be your suggestion? Max each before evolving ? I have 3 knight luci but im not sure how to optimize the stats

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    1. I personally did 6-2 Evolutions with my DK Lucies. Since they're now discontinued I wouldn't be against 4-6 evolutions. I don't believe their power levels and long term value warrant anything over a 6-2.

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