Friday, July 13, 2012

Card Skills

Card skills will play a large role in which ones players choose to attain. They also play a huge role in the value. For example the recently released cards Apsara vs Chimaera. Both are defensive orientated cards but since Chimaera offers a Big Hit to Demons Attack it is worth significantly less. Apsara offers a Big Boost to Gods Defense, the player can control which cards are in his/her defense deck, but cannot control the alignment of those attacking.

The way this chart reads is it breaks the percent buff/debuff offered based on whether it is a small/medium/big/great/massive/absolute. The Affects column refers to whether or not it is a  type 1 (man/god/demon specific), All, or Self and the percent buff/debuff changes based on that information. Finally it states whether or not the skill is attack related, defense related, or both. For example, Inugami offers a Big Attack/Defense Boost to Demons, this means she will apply an 8% increase. Nightmare offers a Big Attack Boost to Demons, this means she will apply a 13% increase.

These numbers are applied before skill boosting (leveling up a skill through enhancement). The chart is also not complete since some percentages are so negligible they don't matter (small) or because they are not seen on cards currently (self attack only buff).

By enhancing a card with other cards that have skills a player has a chance of increasing a cards skill level. Each skill level gained increases the potency of the card by 1% capping at skill lvl 10, or 10%. Most player achieve this by buying high normal cards and enhancing their card with nine of them in order to gain a skill level. The percent chance of gaining a skill level is changed based on the rarity of the card being used as the enhancer, the number of enhancers, and the rarity/skill level of the card being enhanced. For example, if a player attempts to use nine high normal skilled cards to enhance an SSR the percent chance of increasing from lvl 1 to lvl 2 would only hit around 12%. To increase from lvl 5 to lvl 6 would be near 2% if that.

The card Devil Queen gives a 50% chance to increase a cards skill level no matter what. These are often used to enhance high rarity cards to save on time and money.


23 comments:

  1. Bro,
    Ur picture is gone.
    Can you re-upload and post again?
    I'm really interested in this one.

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    1. It glitches sometimes and the page needs to be reloaded. It shows as being up on my screen currently.

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  2. Can the same skill be activated twice if you have two of the same card in your deck? For example, can Lightning Lance be activated twice if I have two High Lancers in my defense deck?

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    1. Yes. The exact way it works is the card at the top of your line up when you set it has 100%, 2nd card has something like 80%, 3rd I believe is 50%. I can't remember the last two. A max of three skills can activate.

      But yes, that's why many people stack several of the same powerful card. Most people though mix it up because they like the pictures.

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  3. Where do wall breakers fall in this skill chart?

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    1. Unknown. I haven't been able to find this information anywhere. Under Holy War Cards I do cover what I have found numbers wise though as closely as I could.

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  4. I've read debuffs are better than buffs, assuming equal footing is this true? Atacker and defender both demon realm both exactly 70k def vs 70k offense all demon cards and 1 card each goes off at skill level one attack buffs all his cards with big boost to atk and defenders buff is big hit to all opponents atk, who wins and is it a tie goes to defender or does the debuff take a bit more and attacker goes slightly under 70k even though same skill at same lvl etc

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    1. If you have a 10% debuff vs 10% buff the debuff wins. But whereas buffs get stronger for each subsequent buff in the deck, debuffs get weaker from it.

      For example: 100k attack deck, 10% debuff, 10k the first time brings it down to 90k attack, then it drops 9k down to 81, then it drops 8.1k So as you can see the debuff gets progressively weaker so only one should be used.

      Buffs on the other hand: 100k 10% buff = 10k, 11k, 12.1k. Progressively stronger.

      If a 100k attack with debuff goes against a 100k defense with 10% buff. It is figured as such. Attack goes of, 90k defense, defense gets 10% buff, 9k boost. It ends up 100k vs 99k.

      So yes, slightly stronger if they are equal percentages and we're talking about 1 to 1 ratio. In the case of buffs since they get stronger while stacking, they are better though.

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  5. Thanks for the info, much appreciated and the fellow add I'm LestatXV :)

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  6. @Lucarda:
    skill boost and hit are additive not multiplicative.

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  7. Your logic is wrong. Assume two 10% buffs and two 10% debuffs and what do you get? An attack of 98.01k. So the two debuffs clearly overpowered the two buffs.

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    1. Yeah, the whole aspect of the buffs/debuffs is a huge pain in the ass.

      Realistically though it doesn't really matter on the exact math because those fights will virtually never be decided on the 100pt difference but instead by which cards go off.

      I know there is some incongruity in the exact math I lay down (especially after finding out things are additive) but in the end the results tend to be the same.

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  8. Sorry I'm confused lol... Can you post an example of how additive and multiplicative skills work in a battle with the usual order and realm boosts?

    Thanks!

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    1. Unfortunately I don't have any examples offhand. My issue is I'm not sure if the realm/order boosts are considered after card skills go off. If they are, boost cards are superior to hit cards.

      Realistically though almost all the % difference are negligible because in 99% of situations they won't effect outcome. Outcome will instead be effected by which cards proc and the skill levels of said cards.

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  9. What is the boost percentage for Hermes ?

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    1. Do not quote me on this for sure. If I recall correctly I think it was 30% to the card.

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  10. Hey Lucarda!
    What is your opinion on the new Card Skill.
    And what about the leader card 100% 'thing', does RoB mean your actual leader or the first in deck line up?
    Leader didnt make any difference right?

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    1. They mean the first card in your line up. Leader makes no difference but order in line up does.

      With the new changes it shouldn't change the way you set your deck too much.

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  11. So how about these new cards that give a boost or hit to 2 types, but not all? Is the percentage the same as for a single type?

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    1. Nope, the buff is 2.5% less than single Realm.

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  12. Did I read somewhere in the new information on skills that 2 of the same skill can no longer activate in the same battle? For example, I wanted to add a second Apsara to my defense deck, but it seems that will be useless now if only 1 of the Apsaras' skills will go off.

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    1. They can still activate the chance is reduced though. For example if you are running 5 Apsara, the first one goes off since it's lead. The next one would normally have a 50% chance to go off, but now it's only 25%.

      That's why people are swapping some of the cards.

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