Tuesday, July 31, 2012

Holy War Cards

There are certain cards that have skills that only benefit the user during Holy Wars. There are two types of Holy War cards, Wall Breakers, and Point Cards.

During Holy Wars an Order will normally have a wall with 50000 points. The purpose of this wall is to reduce the amount of points an Order gets by 50% from attacking the owners of the wall. Virtually every order will have a 50000 point wall. Many decks have over 50k attack so players might think what the big deal is. The big deal is that attacks against walls are substantially reduced in power. A deck that normally does 70k+ will only do about 2k on the wall. This is where cards containing boosts to wall damage are important.

Mithril Golem, Master Gunner, and Ares are the three Wall Breaker cards. Each card has around 15k Attack and 15k Defense. The Boost received from the deck is mammoth in comparison to a normal boost.

Advice: Only use three Wall Breakers in a deck for attacking walls and only use them in the top three spots. There is no need for more than three wall breakers because statistically they won't trigger that much more often. On top of this, Wall Breakers are seasonal cards but will always have a good use. Even should a player attain a deck of all Legendary Cards, they may still carry three Wall Breakers for Holy War. Also, because these cards aren't used against other players, but for their buff against a wall, there is little reason to do more than a 4max enhancement and use the remaining HP saved from not creating 6max to level the skills on the Wall Breaker. A higher skill level on the Wall Breaker will be a much higher boost.

During Holy Wars a player and orders ranking is determined by how many points each of them accumulate. Point cards increase the amount of points received from a victory over an opponent. Once a wall is down, an opponent who payed 100pts will now pay 200pts. Adding in Holy War point boosts will increase this amount again.

Witch Commander, Sektor, and Principality are the three point cards. Each card has around 17k Attack and 15k Defense.

Advice: Unlike buff to wall damage cards, the buff to holy points cards do not stack. Because of this a player only needs one of the cards and to place it in their lead off spot. This will allow the buff to activate 100% of the time. Since a player only needs one point card and it will be used to attack other players, its worth it to invest in a 6max version. If a player opts to do a 4max version there is no harm in it since they are technically only using it during holy wars and for the buff.

41 comments:

  1. Do note that Point Cards do not stack. Wall Busters do but Point Cards don't.

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    1. Really? I'm wondering about that because I've seen a lot of top ranked players have 3-4 of them in their deck. So what you're saying is that having only 1 pt card in the leader spot is necessary?

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    2. The information you posted is correct. I've correct my post to reflect it. Thanks for the help and regular readership!

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    3. How many extra points does a point card yield you?

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    4. It depends on how many points you normally accumulate. I believe it's something like 5% or 10% additional points though.

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  2. Your posts are awesome and I'm glad that you're doing this. It has been very insightful to me as well as many other people. So once again.. tehnks :>

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  3. Wait you said you've seen top rank players use multiple point boosters?? But only one works right?? So they have multiple boosters for nothing cause only one works but wall damage is good to have three. you say the boost for wall damage is massive. but the boost for points isn't as significant???

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    1. Yes. But this was when they were first released. There is still misinformation about regarding them. It's also possible since Trow Elf wasn't released at the time people were using them for the 17k attack since that was a very high amount of attack.

      The point boost is not as significant as a percentage increase. Points are boosted by something like 10-20% (don't quote me on that please, I know it's not much). The Wall Breaker cards on the other hand increase the wall damage by something like 100% per card. (once again, I've never found exact percentages anywhere regarding each of these cards, these are estimates from order memebers).

      Also, when you think about it, when the wall comes down, you get double points. If a wall doesn't come down, you get 100-120pts. So when you think about it, the point increase is much greater from taking a wall down than the bonus from point cards.

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    2. alright then but are you a 100% positive point boosters don't stack?? Cause that doesn't make a lotta sense to me why do wall boosters stack but point boosters don't??

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  4. I've seen you mention 'top spot(s)' in the deck a few times. How do you put cards in those spots? :$

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    1. Oh, that's easy. Remove all cards from the deck, and the first card you insert is the top spot. Second card you insert, is the second spot.

      I find it doesn't register properly when I try to just removed the top card and replace it, so I always remove them all.

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  5. I had no idea about this. And the one on the first spot has a bigger chance to use its skill?

    Thanks for the help.

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  6. Say an ATK deck has 3 top spot golems + other cards equalling 75k.
    What would be your guestimate damage inflicted to the wall.

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  7. I wish I could answer that for sure. I can tell you this much. With a 70k deck with damage boosters than normally did close to 100k on players, I did about 1.8k-2k on the wall. Swapping out a naked golem into my leader spot (13k drop in attack at the time) I ended up doing over 3k. Using the idea of about a 1.5k (because I lost 13k attack) increase in damage per Golem if they all trigger, plus them increasing each other, I would ESTIMATE about 6k-9k. If anybody does know for sure, I'd appreciate the information. Sorry I can't answer for sure. I've looked tons of places for a solid estimate.

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  8. Understandable. So I'm guessing it'll take around 5-8 members to take down a wall?

    Another question about normal skill boosts. Do they stack upon each other. Eg: Person with 1000atk with 2x10% boosts. Will it be -
    1000 x 1.1 x 1.1 = 1210 attack
    or
    1000 + 100 + 100 = 1200 attack.

    I was wondering as when the first card activates, does it calculate immediately to the overall attack and the next boost works off that.
    or
    delayed until the other cards proc giving an overall percentage boost. I personally thinks it's an overall percentage boost.

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    1. It is calculated resulting in the 1210.

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  9. When the wall card is triggered, do it shows the skill triggered to the whole deck or only itself one card?

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    1. The entire deck, but it's stacking. That's why I say to use three. The top three spots trigger most often.

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  10. Hey thnx for writing this blog. Been a load of help :)
    I have two master gunner++ currently both are maxed and have attacks around 10K. In your opinion do you think it's better to use them separately or combine them to make it FF?

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    1. Combining them would make a very nice card honestly. It's really tough. If they have been maxed every time along the way you'd end up with a 6-10 and that's a card you could respectfully keep.

      Realistically though, I don't put a lot of value on Wallbreakers because they are only good during HW and you're really only using them for their skill. Two 4-6s are more beneficial when breaking a wall since you'll get double skill procs. You also can use the additional HP you would have spent to increase the skill level.

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  11. Can someone confirm yes or no with 100% confindence that wall breaker abilities stack?

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    1. I can confirm with 100% confidence that they stack. The only thing I'm unsure of is the percentage gain per card since it is significantly higher than any other buff I've seen.

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    2. Awesome. thanks. Nice work on ur RoB blogs btw. Between u and ragetrages i'm usually set for an answer.

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  12. How many wall breakers would u recommend in a deck 2or 3 and what would the remaining cards be (demon realm HR deck) trows maybe ?

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    1. Either or, since they are so cheap though I see no issue going three. The remaining would be your highest available attack cards.

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  13. For the point boost ability, does it only take effect after winning the whole match against another order or does it boost the points per winning battle? Thanks.

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  14. Hi again in regards to demon realm would the best wall breaker deck be 3x ares and 2 trows if u skill up the elfs a little u could cause some major damage the only down side I see is the ares would only be used in holy wars were as the myth golem could go along side a demon defense deck what u think ?

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    1. You lose the realm alignment boost for using Areas instead of golem. Otherwise it doesn't matter which wall breakers you use.

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  15. This comment has been removed by the author.

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    1. For the holy war cards, do skill ups actually affect the outcome? Say I have a principality skill lvl that is 10, what would that do? 10x amount of HW points?

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    2. There is an increase, I have been told though that after skill 6ish the diminishing returns are pretty heavy.

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  16. So, With a 3 x Golem Deck is it also worth having a witch commander involved, just thinking addiditional HW points if a slot other than 1,2 or 3 doesnt go off? or literally as high a damage card as possible.

    Also, can anyone confirm what damage amount a single attack by a 3 x golem deck (4-7 - sk10) will do to a wall if all golems skills trigger? looking at 2 x Sut(or similar 20k ish damage) in position 4 and 5?



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    1. I wish I could confirm, but my order has so many wall breakers I've never bothered accumulating them.

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  17. Would it be more beneficial to evolve a 4-7 golem or 3 unevolved golems with two 17k attackers? I am really low on hp.

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  18. If you're really low on HP, I would recommend doing a 4-7 and liquidating it for HP before HW. If you must be a wall breaker in your Order, you won't have enough HP to be of great use if you're that low.

    Better to be a well supplied attacker than a poorly supplied wall breaker.

    Now, if that's not an issue, I would max it. Using 3 might yield more power if they all proc, but if you max it you can skill up it for that same additional power.

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  19. once the new holy war coming out will them both boost each other if i put 2 of them in same deck ?

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    1. I do not believe they will. If they do, I still don't think it will be worth it. It's one thing to sacrifice one buff, it's quite a lot more to sacrifice two.

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  20. With the new way decks work. Would u do three wall breakers in top three spots still?

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    1. ops didnt see this. HW skills arent effected from this. oh well. i run 3 achilles and 2 cm atm. i want to make a wall breaker deck. a friend suggested to just use 5 gunners, but i c you said 3. so do 3 in 1 2 and 3 spot and maybe my two achilles for wings? ( same person just on computer this time)

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    2. You can run five, I just don't think it's worth wasting the resources. Realistically using 3 and having higher base wings will increase the damage plenty.

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  21. I had Trouble finding reliable numbers on wall damage, here's my Intel from holy war 10
    Deck: 80k Base( 100k with Chain and Order boost)
    3 wallbreakers 3/10 skill Level
    Activations:
    1= 3.6k
    2= 4.8k
    3= 6.0k

    Basicly, skill Level 3 adds 50% of the Base damage upon each activation. Hope this can help you guys

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