Fancy my surprise when I woke up and found out a week after updating my decks, a task I was putting off, the skill system will change.
There is a lot of concern about how this is going to mess up decks in Rage of Bahamut. For those who don't know, leveling a skill on a card will now increase its chance to proc as well as its power. On top of this, cards with the same skill are less likely to go off.
For example, if Claymore Maid 1 goes off, Claymore Maid 2s chance to proc will be reduced, if both still go off Claymore Maid 3s chance will be reduced again.
Now, assuming all proc rates remain the same outside of these changes this won't be that big of a deal. I'm wagering that if one goes off it will decrease the chance of another one going off by 10%. Assuming both top cards are skill 10, this balances to the same chances during a two proc since you will gain 10% chance by skilling it to 10. The chance of a full on three proc occuring is reduced by 10% overall.
So don't go freaking out throwing all your Apsara/Lancelot defenses out yet. If they work in 10% drops, which I think would be most logical, not much is changing.
What does change...
Is the fact that certain card set can be improved upon. For example, people who chose to do Four Dragonewt Princess will find that their deck that was marginally stronger than 1NM, 2DP, 2Trow, is now marginally weaker since the odds of that fourth or fifth cards skills going off are now in the gutter.
A Sleipner running pointman on an Apsara deck is significantly improved from five Apsara because Sleipnir will go off 100%, the first Apsara will have a 10% increased chance to go off, and the third ones chance will remain the same as before (10% for skill up, 10% decrease since other Apsara proc'd). A King Arthur running point on Lancelot is a significant improvement for the same reason.
If you look at it a certain way, the game is buffing people who use different cards by increasing their proc chances and only giving a 10% debuff to proc chance on people stacking cards. They are also giving players reasons to buy SR cards.
Some examples:
All of these examples are figured assuming the buffs are 10% at skill 10 and the debuffs are 10% per proc. For the two card examples, the first card will always go off and the % will be listed for the odds of the 2, 3, 4, 5 spots going off. For the three card examples the first and second card go off and the % will be listed for the odds of the 3, 4, 5 spots going off.
Five Apsara looked like this as far as procs go:
100%, 70%, 50%, 30%, 10% (I can't remember exact percentages)
Now it will look like this if all cards are skill level 1 and only two will proc:
100%, 60%, 40%, 20%, 0% (10% hit from before)
It will look like this if all cards are skill level 10 and only two will proc:
100%, 70%, 50%, 30%, 10% (0% hit from before)
Now, the odds of all three proccing at skill 1:
100%, 60%, 30%, 10%, 0% (20% hit from before)
The odds of all three proccing at skill 10:
100%, 70%, 40%, 20%, 0% (10% hit from before)
What you should pull from this is that when cards are at skill ten, the nerf is a 10% decrease that three cards should proc. Low skill level cards are nerfed quite a bit in comparison.
Lets use the same example, but with our new deck, Sleipnir is the leader and all cards are skill 10. This will be for two to proc.
100%, 80%, 60%, 30%, 20% (10% buff with increased chances of two proccing all the way through)
For three to proc:
100%, 80%, 50%, 30%, 20% (10% buff still)
Now for the most fun. Andromeda, Sleipner, Apsara, Apsara, Apsara. All skill 10. Chances of three proccing.
100%, 80%, 60%, 40%, 30% (20% buff to proc chance)
Overall:
This is a fair balanced change. This buffs people who use cards in different realms and is only a slight nerf to people who stack all of a certain card. This will increase the usefulness of SR and SSR as well as the usefulness of cards that have the mixed realm buff like Hamelin. This change pleases me because I think it is a fair and balanced change.
Now, I will be greatly displeased if the percent chance goes down by something like 20-30% because then it's just over the top. If it is the decks will look something like Card 1: Best buff, Card 2/3: Second best buff in realm, Cards 4/5 Wing cards and you'll just do all math based on two buffs.